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sectorREC

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A member registered 89 days ago · View creator page →

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Update: build 0.4.4 is up (29 Sep). One button to send me your run.

Small build, one purpose: I need to know how first-time players actually do, and asking you to remember every raid is too much.

New: Copy playtest log. Open the menu and press Copy playtest log. It copies a short record of your campaign: which day, how each raid ended, whether the objective came home, and the names of the ones who didn't. Paste it in a reply here (between three backticks) or in the game's comments. That's it.

It stays on your machine. Nothing is sent anywhere. The game never goes online.

If you already played 0.4.3: thank you. If you haven't: Windows 64-bit, free, 20-30 minutes, and the QUESTIONS.txt in the zip still has the eight questions. The log answers most of them for you.

https://sectorrec.itch.io/gravelist

Deal, thanks! I'll download Windows r3 and play Driver School and the first jobs this week, then answer your five questions here with version, control mode and playtime. For GRAVELIST, 0.4.3 is the current build, and QUESTIONS.txt in the zip has the questions. Two answers are plenty.

Update: build 0.4.3 is up (28 Sep). It is the first one where the campaign can actually be lost. I don't know yet if it is too hard or too easy. My test bots win almost every time, and bots are not people.

You lead four mercenaries into the jungle, get the job done and call the helicopter. Whoever is aboard goes home. Whoever you leave behind is missing in action, and the ones whose dog tags you carry home get a grave and an epitaph you write.

What I'm asking now:

  • Play 20-30 minutes, or a whole campaign if it grabs you
  • Answer two or more of the eight short questions in QUESTIONS.txt (in the zip)
  • Reply here or in the game's comments. Blunt is better than polite.

Windows 64-bit, free, no installer (SmartScreen warns, the exe is unsigned). Code and environment art made with AI assistance, listed on the page.

https://sectorrec.itch.io/gravelist

I'm looking for first-time testers too (GRAVELIST, a squad extraction game for Windows, 20-30 min). Want to swap? I'll play a solo run of PENTA this week and tell you here where I understood the dice and where I got lost, if you try mine.

https://sectorrec.itch.io/gravelist

I'm looking for first-time testers for a Windows build too (GRAVELIST, a squad extraction game, 20-30 min). Want to swap? I'll play Last Delivery this week (Driver School and the first jobs) and answer your questions here if you try mine.

https://sectorrec.itch.io/gravelist

(1 edit)

GRAVELIST, top-down jungle extraction. Four soldiers with names, a hold-fire order that breaks when the leader takes his first shot, and a graveyard back at base that remembers whoever didn't come home.

Page and build: https://sectorrec.itch.io/gravelist (Windows, ~10 minutes)

What I want from a tester is not a form. Play one run, then tell me what happened, in your own words. If you mention a soldier by name without me asking, I've done something right. If you can't tell what the stealth tools are doing, that's the answer I need too.

Also happy to hear what the page itself is missing, it's my first one.

(2 edits)

GRAVELIST is an early prototype of a top-down PvE extraction game. You lead one squad of four in real time, with hold-fire stealth tools, and back at base every death becomes a named grave with an epitaph you write yourself.

The trailer is one bot-driven take of the playtest build, nothing staged: four names on the roster, a rock to pull the sentries, one shot as the signal, one of them doesn't get up, and his grave afterwards.

Windows build, about ten minutes: https://sectorrec.itch.io/gravelist

It's weeks old rather than months, one biome, rough art. I'm putting it up to find out whether the core loop is worth building out. If you play it, the one thing I'll ask is that you tell me what happened in your run.

Music: "Volatile Reaction" Kevin MacLeod (incompetech.com), CC-BY 4.0