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Moire X Studio

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A member registered Dec 07, 2025 · View creator page →

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Sorry, missed this follow-up! Most textures are 512 or 1K, with some 2K where needed. KTX2 helps a lot with keeping them manageable in the browser. Thanks for checking it out!

Thanks for the detailed feedback! Glad you enjoyed setting traps and baiting enemies. The PS2-style visuals were partly a practical choice for web performance, but the overall vibe is definitely inspired by that era, complete with the Resident Evil talking hands 🤣 I’m taking your notes on the camera, debris, animations and enemy health into account for the next version.

Thanks for giving it a go! Glad you liked the tower defense side. I’m working on making the Bell and the different mechanics easier to learn and use together in the next version.

Thanks! Glad you liked the visuals. I’m reworking the opening to introduce things more gradually so it’s easier to get into.

Thanks for trying it and for the feedback! I’m working on clearer instructions and a more gradual introduction so players can get a better feel for what to do.

Thanks! It’s a custom browser stack using Phaser 4 + Three.js + Rapier, with a fair amount of custom engine code integrating them. I also did a lot of the asset, animation, and Blender work myself. I’ll probably do a proper postmortem after judging.

Thanks a ton! Really glad the Bell, traps, destruction, and combat all came through. Getting those systems to actually work together was the main thing I wanted to nail for the jam.