Thanks! It’s a custom browser stack using Phaser 4 + Three.js + Rapier, with a fair amount of custom engine code integrating them. I also did a lot of the asset, animation, and Blender work myself. I’ll probably do a proper postmortem after judging.
i tried using rapier.js it was weird sometimes it would work n sometimes i would get NASM errors some rust engine errors. how small are ur texture files ? cuz three js librarires are tricky to get bigger texture files to work properly
Sorry, missed this follow-up! Most textures are 512 or 1K, with some 2K where needed. KTX2 helps a lot with keeping them manageable in the browser. Thanks for checking it out!