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mpallmann

53
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A member registered Mar 15, 2020 · View creator page →

Creator of

Recent community posts

Nice game. Funny, time travel was one of my original thoughts! Good animation and sound. I would add a click to speed up the text (something I missed in my own game!).

I really like the controls. Once I understood them (even with your tutorial) they are intuitive. There doesn't seem to be an end, just dropping your speed. The graphics are good and everything is solid, even playing in the browser. Nice little game.

Wow, a very striking game. I felt so tense trying to decide who let through. I like that you had to really pay attention to the paperwork and their responses. Great job!

Real solid adventure. I'd like to see finding clues progressing the conversation and provide more clues, but I know you only had a week. Great job!

Thanks. In hindsight binding a key would have been much better.

They don't. Just wanted to make it slightly more complex.

Very solid interface. The description definitely helps. Nicely done.

I love the concept. Extra points for using the walker!! Very creative.

Yeah, that would work, too.

It seems to depend on the speed of the system; some people are complaining they are too quick. I'll have to adjust for that with a time delta. I didn't have time to try it on different hardware.

Thanks for trying it out. I will definitely try yours.

Same as Sterdo, probably my hardware is a little old. I've had some people complain it stays up too long! I wanted to add sound, but ran out of time. It's just me and I work during the day.

It could be you system runs faster and mine. I probably should have gone with a click to continue or added a time delta.

Thank you.

Geist is the one on the flying ghostship. The comic is based on the both of them. 

I'm glad you liked it. Yes, I have a very simple placement algorithm due to time constraints. 

Thanks for playing it!

You are Spooks, a ghost who can't find his tombstone. And his friends are no help! 

/jam/brackeys-16/rate/4940299

Ah, a fellow Lone Ranger. When I'm back on my computer I'll check it out.

My game has ghosts, but they are friendly; no horror. /jam/brackeys-16/rate/4940299

Dude, I'm in the same place. Got to finish the main game, if I have time I'll add some sfx.

Getting close. Building the pickups and I still have the finale. I added a menu and finished the instructions today. If I can get that done tonight then I can look at some extras.

Here's a gif of what I've got done:

Still working on objects to pick up and deliver.

This is the menu/title screen. Still working on it.

Here's a teaser:

How am I doing? Let's see: 

- Backgrounds: check

- Sprites: check

- Player controls: check 

- Menus: 80%

- Dialogue Engine: 30%

- Objects: 25%

- Finale: 0%

Yep, right around where I want to be. I'll post a showcase soon.

Thanks for the kind words. This was developed from scratch using Visual Studio/C#. Yeah, I didn't have time to get the image prompts ready. This was a fun project, so I'll be providing updates in the future.

I wanted to use the lists for this, but I was running out of time for the submission. The character idea is a good one, I'll try to implement it. Thanks for the feedback.

I've always wanted a dancing gumdrop. Very nicely done. I had no problems running and it was easy to figure out. I like having the control of the settings, especially when I brought in a different animated gif.

Very cool, thanks for submitting!

I like minimal tools that focus on one thing and do it well. That's what we have here. I was easily able to understand it and use it. pageofmoths makes some great suggestions, but you've got a fantastic start and I hope you continue to develop it.

Nice submission, thanks for sharing!

Nice work. It functions well as a pixel editor. I hope you add some more drawing tools in the future.  I was able to import JPG files, but not PNG files. :(

Great submission, thanks for sharing it.

Haha, guess I didn't catch it.

Played audio files well. (OGG support would be nice.) Playing other files sounds like static or the screeching of a banshee. Have you found any non-audio files that sound good? I didn't have any crashes or unexpected behavior. 

Great submission, thanks for sharing it!

I really love this concept. It would be nice if there were volume differences, or maybe you get a single instrument, but more as you get higher levels; just some ideas for improvement.

Excellent submission, thanks for sharing!

A very slick application. I was able to easily make a simple IF in a short amount of time. I like the programming nodes--I could see using them a lot. Excellent and fun to use. Thanks for your submission!

Looks like an interesting concept. Overall, well executed. I would recommend making the Notes able to have new lines and word wrapping. Otherwise, great job!

Nice libraries. I was able to quickly put together something new and original. I like the old style screens and thank you for implementing mouse support. Everything worked as you described. I always find examples the best to learn from, so thanks for providing the GitHub link.

Well executed and responsive. It only took a minute to understand the functions. Great submission!

Thanks! The generators randomly pull from the lists. The trick was to add multiple randomization levels. For example, I randomly pull a name pattern, the randomize each substitution. It is possible to have a duplicate, but the chances are very small.

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Did you download the zip or the installer? I'll try to correct it.

Nice submission. The game play was solid and I liked the idea of lighting the pumpkins. But the kicker was turning the werewolves back; that was a nice second stage.

Wow, nice game. That hand is creepy! I like the flashlight effect. I did have some trouble getting up the stairs, but there are easier pumpkins to get.