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muirenn

14
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3
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A member registered Jul 02, 2022 · View creator page →

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Reminds of of the NES Zelda games. 

Bug: I got stuck in a tree when I tried to interact with this door. I don't know how I got stuck but now my character cannot move out of the tree. 

Reminds me of old text-based RPGs I used to play as a kid. One suggestion: can you include a "new" mark next to the newly added line in the chat log? Then have it disappear once I scroll to the bottom of the log. Sometimes I get lost or quickly forget what my last action was!

Very cute game concept. I think in later levels you need to involve the flame to add some challenge (like mis-swipe can take out the flame). 

I played way more than I expected. I like the puzzles and the use of light and shadow to unlock obstacles.

My only complaint is the "R" button to reset the stage is too close to the "E" interactive button. So I've reset the stage by accident when I was trying to unlock a gate.

Fun little game to pass time. 

My Chrome browser window on a Macbook Air 13 inch is height: 636px by width: 1280px

Thanks for the feedback - I've made the canvas/window update in my latest release (0.3). Can you please check and make sure it works for you?

Amazing - I'm so impressed that you used AI to make a PS2 era JRPG. The opening scene hooked me in and the battles were fun to play. It reminds me of older action jrpgs like Infinite Undiscovery. Keep it up!

clever puzzle game using torches as part of the theme. very easy controls to understand.

It's a little hard to go through the tutorial on a smaller laptop screen. I had to zoom out a lot to be able to dismiss the tutorial windows.

This game is so chaotic that makes it funny and hard. Can you include other controls for jumping and shooting to be on the right side of the keyboard like [j] and [k]? I want to use both hands for the keyboard controls.

Very well done game - I like the use of the "torch" theme in the story.

Finished the demo and love the premise and the love interests so far! Can't wait for the full game.

Thanks  for the feedback. I've incorporated it in my latest update if you want to rerun your analysis again.