Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Muliache Games

6
Posts
2
Topics
3
Followers
A member registered Feb 04, 2021 · View creator page →

Creator of

Recent community posts

It was right before posting the reply so I guess a pretty new version

Hey dude, apologies for my late reply!

I did play with your game, here what I have found a little weird:
- a lot of indications on screen where I have to go and what I have to do all at once. I struggled following inscruction but the game is simple so I figured it out
- there is a lot of passivity: other than moving on a bacteria I don't have to do much: it might be interesting adding some sort of evolution. Maybe the macrophage can level up, become faster at eating, eating more than one bacteria at once or having additional actions (for example with space bar it expands and clears briefly a bigger area)

Animations are a little clunky while the macrophage is smooth.

I would dig a little more on the swarm effect of the bacteria: more bacteria, more macrophages coordinates together with you to help with an increasing number of bacteria.

It wasn't clear why I had the "hand" indicator and couldn't use it.

All in all I think I've reached the end by just moving around: the challenge was very low (this isn't bad unless you intended to set the bar high).

If you want to add more storyline I would move from the human-scenario to an alien macrophage in an alien body and this macrophage can evolve over time and it moves accordingly to its evolution (slower but bigger, smaller but faster) 

Do you remember Spore? Well, something like that but less complicated.

Hope this helps!

Hey, thank you Greg for your feedback.

I'm working on a major update for the game loop this weekend.

If you want to see a teaser of what's about to get released, you can visit www.pasteldrive.com or my itch page.

(1 edit)

Thank you very much for your feedback SarDira and thank for playing that long!

The game is still in development and yes, the version here on itch is also to measure the visuals (which you confirmed, and I'm super happy about that) and have feedback on the game loop.

I'm working on that specific thing right now and I'm trying to find something interesting to add.

I'm reworking the whole loop, adding deliveries both same-biome and cross biome. To do that, I had to review the entire system of rewards.

What would you love to see that makes you feel more engaged in such relaxing games?


As said, I'm working on Pastel Drive - a cozy procedural endless drive game where if you complete areas taking pictures and doing deliveries for the locals, you unlock a special car for that area.

All others are almost-common cars, I'm not totally convinced about Forest (left) and Jungle (right)

What do you think?

(3 edits)

Hello everyone!

I’ve just released Pastel Drive, a relaxed driving game with no finish line, no timer and nobody to race. You pick a small car and drive. Now and then the road splits and the scenery changes, and you find new places just by following it.


You can drive as long as you like. You stop for fuel and fix the car with repair kits you pick up along the road. Along the way there are optional objectives, car upgrades, 8 biomes (with more on the way) and 11 cars to unlock, plus a cozy little mission to snap photos of peculiar things hidden in each place.

https://muliache.itch.io/pastel-drive