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Murkdice

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A member registered Jul 05, 2023 · View creator page →

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Thank you so much! I’m glad you enjoyed reading it :)

Thank you! I’m glad the map is evocative!

I love the idea of it being a sandbox weather event, great idea!

Thank you!

Great to see some VoV in this jam! I love the colour scheme (I guess we both agree that blue rules) and great layout to match. Centralising the hexflower is a really cool move. Awesome art too. I like how fleshed out the location keys are and bonus points for that Mein table, it adds another level of gameability!

There’s a lot of great stuff here but I’ve got to focus the praise on the illustration. This cover is sublime and the isometric map is to the same standard. On visuals alone I would pick this up to run it!

It’s really neat to see an events-based rather than location-based adventure in this jam (great to change it up). I enjoy how much variation you’ve built in despite it being a small adventure, those random tables mean it would feel very different with repeated runs!

Doesn’t really get more Appendix N than this does it! Squeezing a hexcrawl and a mini-dungeon into this without going for very short location keys is truly a feat. The dungeon layout itself is also really strong for something with only 7 rooms. Super playable, I’m sure a lot of folks are going to enjoy this one!

This has some very cool ideas and pushes game design in interesting ways! The procedure and structure of the adventure sites is really fun, and your approach with the guardians as puzzles caught my eye too!

I have no notes. This is a fantastic piece of work, well done team!

I’m so impressed by this entry. The layout and visual design are top-notch. The location itself is a fantastic execution of a haunted manor and exactly the sort of thing I’d grab for introducing folks to Liminal Horror. Full marks!

Not only am I really happy to see a depthcrawl in this jam, but damn this is a good one. The links between table entries really shine and you’ve nailed the thematic consistency. This would make for a wonderful session of play.

I’m wowed by how much you managed to fit in here and everything is so clear! This would be so easy to pick up and run for 1-2 sessions with little prep. Great stuff!

The fact you managed to squeeze a 20+ room dungeon into this space is wild! Excellent theming and extra points for the abundance of purple.

I love that this is a hexcrawl centric adventure. It’s tempting to default to a dungeon when you’ve got 4 A5 pages, but you’ve presented a really cool overland scenario. The map itself is wonderful, a great execution of such a classic style and full of flavour. The multiple encounter tables for each region of the overland space and the ‘situations’ table that offering a form of setting evolution is so cool to have in this small format.

I was really impressed with this one! It’s great to see a non-dungeon adventure in the mix, and it’s fantastic to see someone using World of Dungeons in this jam. Great job!

Thank you so much!

Trophy is a great source of inspiration!

Thank you!

Thank you! I’m glad folks are liking the encounter table.

Thank you! I’ll be reading through yours soon too!

That’s what I was aiming for!

Thank you so much!

Thank you!

So you decided to win best art huh? Respect

Excellent adventure too ;)

You’re too kind!

Thanks Doog!

Thank you!

Thank you! Pointcrawls are great, especially at this page count limit haha

Thank you!

That’s too kind! I just saw we both got titles about Crowns, what are the chances haha

Thank you so much! Loving your entry too!

Thank you!

Thank you!

We’re interested 😉 https://murkdice.itch.io/the-circle-knight-the-ash

Thanks! This one was good fun to put together!

Ah my bad! I always think of the historical layering of gambeson, mail, then plate haha.

Thanks for kind words as well :)

Hey there! Luke from Murkdice here (the one organising this jam). To submit to the jam you’ll need to provide your submission as a google doc.

There are also a couple of things that it would be great to see aligned with the submission requirements:

  • Please review the room keying structure and ensure your keying adheres to the outlined structure. Also check our guidance on use of terse language, there are going to be a lot of rooms in this dungeon when we put it all together and we want to keep things easy for GMs!
  • You’ve included text outside of room keys and an encounter table, specifically your section on the Siren’s Song. This needs to be incorporated into a terse encounter table or into room text. It cannot exist seperately, especially since we are splitting contributors dungeons into smaller pieces.

Please review the starting documents in the google folder we provided for clarification or drop by the discord server!

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I guess this is a thing now!

You might want to try a different unzip tool, I’ll try uploading a different file in a day or so and post when that happens if you are still having issues.