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newlife1999

11
Posts
A member registered 12 days ago

Recent community posts

I agree, it’s better to be cautious. I took a look at your repository and took the liberty of downloading it to test it in dev mode.

There are some pretty significant differences between my build and yours, to the point where putting together a completely different modpack might be a bit impractical without having to redo a lot of things. Still, your mods are great, and I like the idea of sharing game modifications with the rest of the community. You and the dev can count on me for that.

It does, yes. Thank you very much!

Sure thing. I know a little bit about programming, but I also used Code to help me with the trickiest part of the work. The relationship system itself and adding male NPCs was the most complex part, because there’s a lot of hard-coded stuff in the game. If you’d like to share what you have, I can take a look to check for compatibility.

Your mod implementation is incredibly impressive! I also put together my own build to modify the game and test a few things. So far, I’ve successfully added male characters to the game (who aren’t romanceable) and an intricate relationship system between NPCs. They can fall in love, get rejected, and fight. There’s a wingman system, and you can even sabotage the relationship of a couple who are already together. It adds some cool drama to the game.

I haven’t shared this anywhere yet, but if you’d like to collaborate with me, we can figure out a way to bundle everything together into a mod pack later. Kudos!

Just a quick note: I didn't fill in all of Julian's preferences, nor did I generate any NSFW CG art for him, since I didn't create him with the intention of making him a love interest in my save. For anyone who downloads this and wants to test if it works, feel free!

JULIAN ASHFORD

Julian is a pristine campus blue-blood who operates like a master politician in every salon, boardroom, and lecture hall. To the public, he presents a gleaming veneer of old-money manners, sharp wit, and unassailable grace. Beneath that gilded armor lies a deeply burnt-out strategist who aches for someone to strip away his family crest and demand total, messy authenticity. Julian desperately wants genuine loyalty that money cannot purchase, yet he constantly sabotages intimacy by calculating human relationships like investments and manipulating allies before they can betray him.

Drive: https://drive.google.com/drive/u/1/folders/12zY3JgNPpZ6muVgN2aZgKgV-ROywAfck

MAYA CRISTINA

Maya carries herself like an absolute sunbeam, radiating effortless warmth and an earthy, magnetic glamour that turns every hallway into her personal runway. Underneath that vivacious exterior and theatrical Spanglish banter lives an over-caring mother hen who secretly craves being taken care of instead of always running the show. She yearns for soft, genuine intimacy where she can finally put down her heavy emotional armor and just exist. Her fatal flaw is her tendency to smother people with sudden, invasive fussing whenever she feels distant from them, occasionally meddling so intensely that she drives dates and close friends away before they can see her own vulnerabilities. 

Link: https://drive.google.com/drive/u/1/folders/1vdp-qY1zGK7TQIMhm-4UKGeZ1rpl_n9p

Cool!

I’ll definitely share some of the characters I’ve created—at least the best ones. One female and two males. Then I’ll post them so you and the rest of the players can try them out.

Also, I think I’ll send you an email too, just to have a record of it. Thanks for the reply, and I’m looking forward to the next updates!

(1 edit)

I think I’ve thoroughly tested all the new features in the latest patch. Custom outfits work perfectly, and the character generation is very consistent—even when the characters’ poses change from outfit to outfit. Another thing that really impressed me was the generation of male characters. I can confirm that, in my case, it worked perfectly, and they blended into the game very well without looking out of place. The game’s HUD still refers to them as women, but in the game itself, it doesn’t. It’s not a big deal, and I know it’s experimental for now.

I tested the male vs. female dynamics quite a bit, and it’s really cool to see the interactions. I managed to play wingman for one of the male characters with one of the female characters (even though he got rejected) and saw some really cool potential for the game there.

I have some suggestions, and if you think they’re too crazy, feel free to shoot me down:

First, implementing the male characters is really cool. Some became my rivals, others my friends. I don’t know how complex it would be for you to design male characters who can actively be friends or enemies within the game’s systems. You have guys who get along with you, and others who, depending on your choices, stats, and preferences, might want the same girl you do. It creates some really cool drama.

Second suggestion: clubs, maybe? College sports activities, like playing football, basketball—that sort of thing?

Anyway, that’s my feedback. Other than that, the patch is great, and all the customization you’ve added looks awesome!

Edit: I also tested, across multiple saves, the main frontier LLMs we have access to: Opus, Fable, Gemini, and GPT. I also tested Kimi, Deepseek, and GLM. In my personal opinion, Gemini works best within the game—by a mile. As for the censorship, I believe it’s something related to Google AI Studio. My main access is through OpenRouter, and I can attest with absolute certainty that nothing is being censored there.

I see people reporting issues with the Gemini filter, but I find it strange. I use it via OpenRouter and, so far, haven't had any content censored. The characters curse normally and say truly filthy things depending on the context. Just wanted to share that.

Could it be something coming directly from Google AI Studio?

I’ve tested the game extensively so far, and I’m about 6 hours into it. There are a few minor bugs here and there—for example, a CG might pop up out of nowhere and then disappear—but nothing that gets in the way of gameplay.

I’m surprised by the LLM’s context retention, given the vast amount of content the game currently offers. The characters remember events and text-based conversations. Some like each other, others are friends, and others hate each other. I’ve tested it with two LLMs: Gemini 3.8 Flash and Opus 5.5. Both work, but I find Gemini superior, especially when it comes to portraying characters in a way that’s more true to their personalities. Opus tends not to make “asshole” characters actually act like assholes.

I’m loving the game. It’s very well made and extremely promising! Is there a roadmap for content you plan to add? And sorry for the premature question, but any future plans for other games? Maybe with different themes?

I saw that you mentioned the generation of male characters. I understand the technical limitation, and it’s not something that will stop me from playing, but having male friends in the game would be a really cool bonus. Anyway, I’m loving it—kudos!