Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

You must be 18+ to view this content

Venus University may contain content you must be 18+ to view.

The creator of this page has specified that it contains mature themes and content. Please enter your birthdate to verify you are 18 or older:

or Return to itch.io

Venus University

A dating sim where you can say and do anything! Create characters and woo them while balancing university life. · By Venus Dev

v0.0.1 - Known Bugs, feedback, suggestions Locked

A topic by Venus Dev created 20 days ago Views: 1,183 Replies: 92
This topic was locked by Venus Dev 11 days ago
Viewing posts 21 to 26 of 26 · Previous page · First page
(+1)

I’ve tested the game extensively so far, and I’m about 6 hours into it. There are a few minor bugs here and there—for example, a CG might pop up out of nowhere and then disappear—but nothing that gets in the way of gameplay.

I’m surprised by the LLM’s context retention, given the vast amount of content the game currently offers. The characters remember events and text-based conversations. Some like each other, others are friends, and others hate each other. I’ve tested it with two LLMs: Gemini 3.8 Flash and Opus 5.5. Both work, but I find Gemini superior, especially when it comes to portraying characters in a way that’s more true to their personalities. Opus tends not to make “asshole” characters actually act like assholes.

I’m loving the game. It’s very well made and extremely promising! Is there a roadmap for content you plan to add? And sorry for the premature question, but any future plans for other games? Maybe with different themes?

I saw that you mentioned the generation of male characters. I understand the technical limitation, and it’s not something that will stop me from playing, but having male friends in the game would be a really cool bonus. Anyway, I’m loving it—kudos!

Developer

Thanks newlife1999! I am really sorry to hear about the CG popup, I have encountered this too and it is straight up a model intelligence issue. I've tried different prompts but it doesn't happen often enough for me to diagnose properly. Makes me tear me hair out. Hopefully it gets better with future models.

There's a vague dev plan, but I don't want to make any promises considering making the game is just a hobby for me. Right now, the focus is on fixing bugs and adding highly requested features to get the game to a v1.0.0 state. If you have any suggestions (other than the male friends you already talked about), let me know

(+1)

I am trying to connect to my local llama.cpp server's endpoint. Entering the Local IP, keeps the "Test Connection" button disabled. I tunneled from to be a public ip, and still the "Test Connection" button is disabled, unless the link has "https". But my endpoints are "http" URLs  (both public and local). Changing the link to https, enables the "Test Connection" button, but clicking it, the error comes that "Could not reach endpoint".

Even though, it's written that app supports both, http and https endpoints. But the http case doesn't seem to be working for me.

Developer

Hey shehhe, networking is definitely not my strong suit, but I believe people have gotten llama.cpp to work before. When the test connection button is disabled, what is the message at the bottom right, above save changes? 

Two things that could be going wrong are: 1. you may not be using the chat completions endpoint or 2. you haven't selected a model ID. The llama.cpp endpoint should end in /v1/chat/completions. If you have the right endpoint, clicking on the model selection box should show some models.

Here's me using it by a public IP, which is working fine on another RP (i.e SillyTavern)


Developer

Huh. Thanks for reporting this, am looking into removing that error gate in the new version. For now, can you try removing the long string and just doing 8015/v1/chat/completions? 

Additional posts of some random suggestions after playing more. No need to respond but wanted to share:

Customizable Hard Mode: Let players choose individual starting weaknesses—Brain (“Dumb”), Body (“Weakling”), and Heart (“Socially Awkward”). Selected stats begin at −15 and improve through normal gameplay.

Relationship complications: Choose a specific girl or a random girl who initially dislikes the player or is their ex. Starting resentment fades over time and can be overcome through positive interactions.

Custom story premise: An optional text box for background twists when starting the game, such as a academic probation or a disability. The premise informs generated dialogue and narration but it doesn’t automatically change gameplay rules.

Public character journals: A Bunnyboard tab with blog-style posts for every enrolled girl. Entries draw from saved encounters, personality, memories, and relationship state, with a title, mood, and date. Posts hint at meaningful experiences without revealing intimate details. Characters avoid naming the player unless they’re dating. Other students comment on the published post using their own personalities. Comment generation receives only public content, keeping private events private. Generate entries for the latest completed night, individually or for everyone, then retain them with the save.

Developer(+1)

Funny story, during development, the lowest tier was actually "Below Average" instead of unremarkable, describing the player as "Forgettable, somewhat unintelligent, and clumsy". Pretty much everyone would hate you and the scenes were pretty funny. This is honestly easy enough to add in so definitely considering adding this, thanks!

Tomorrow's update will add a player bio that should allow you to play with a custom premise. Stay tuned!

Everything's amazing right now, but I would make a few suggestions:

1. The option to manually advance stages/time of day. Sometimes I feel like scenes are too short, often completely skipping activities that my character and others have agreed to doing after an event/class.
2. As others have mentioned; having more control over NSFW scenes. An arousal meter for involved parties would be neat, perhaps with custom traits related to them?
3. I'm not 100% sure if ComfyUI is already doing this in the background or not, but having custom-made backgrounds for locations and CGs generate via button or automatically would be amazing.

Developer(+1)

1. I'm a little confused about this. If you feel like scenes are too short, wouldn't skipping them make them even shorter? To your second point though, in the coming update you will be able to interject when a scene is ending to fix the model ending the timeslot too quickly.

2. Tomorrow's update is all about control. While it won't have an arousal meter, you'll be able to edit responses and insert an action whenever you want for more fine-tuned pacing in an NSFW scene. Stay tuned!

3. All the backgrounds are pre-genned, but allowing the user to upload custom backgrounds would be very doable and it would be easy to give the AI access to them to set automatically. Highly considering this, thank you!

To clarify on my first point, the game will automatically end that segment of the day if it feels like it's concluded. Normally that's fine, but if a character invites me to a different location or to do a different activity *after* class for example, the game will automatically move on and place me at my dorm instead once class is 'finished'. Basically, I'd like to manually prolong that segment of the day until I'm ready to move onto the evening/next day.

I've noticed that this happens less with other models like Opus 5.5, so it could just be a quirk of Gemini 3.8 Flash! With Opus, I get settled into each scene with ample opportunity for conversation and direction, and with Flash, I get maybe two chances for conversation before I'm moved forward in time.

Developer

Okay, I know exactly what you're talking about. I have attempted prompting away from situations like this such as "Do not end the scene unless the characters actively say goodbye" but as you can tell, it's not foolproof. The next update will allow you to manually salvage situations like this though

(2 edits) (+1)

Hey! I really, really love the game so much, its been an absolute blast to run through over the past few days.

Firstly, I love the UI, oh my god its so gorgeous. Everything flows so seamlessly, the wrapper is so well done, im absolutely floored with the polish and quality of literally everything in this game. It just works, I haven't had a single bug occur during any of my runs, and its been absolutely amazing. 

I dont think I can explain how well you've done this, everything from the chats just working, the friends tab, events just... working! Everything just works so well wow im so floored by it.

My favourite girls are Isabelle and April, and it was ungodly fun to win over Isabelle, and April was my first love in the game.

If its alright, I have a few little suggestions I'd love to see to make the game!

1. Please add in an endless mode with all the girls! I get that its all setup to end after one semester, and limiting the girls to 12 helps keep the scope intact for the single semester run, but it kills me to end a run, and I'd love to at least have a chance to meet all the girls if i chose to. If the game was allowed to run infinitely, it'd be a blast to try and romance all the girls at once.  Another way it'd be cool to see happen, is that after the semester ends, we pick 12 girls from the total pool again as the girls for the next semester. We'd keep all our stats and friendships, but as semester 2 starts, you wouldn't be able to meet the girls that weren't selected as part of the 12 in casual events, but if you became friends with them in semester 1, by texting them and inviting them to hangout, you could meet them.

2. A little more choice for other users would be nice :). Just stuff like increasing the number of memories a character has.

3. Cheats would be fun too, stuff like editing some of the prompts if a super advanced setting was ticked, or changing player stats or writing and editing character memories and the like.  

4. Just something to help with the fact sometimes I notice characters being unable to change certain traits about themselves through the run. I get that the cards are hard coded, and the memory and everything works so well to remedy this, but it'd be nice to either be able to edit a character's card slightly throughout the run, either manually or through the AI, to change some hard coded settings, or to make sure certain facts stay in the memory, even if not chosen by the AI. Doesn't have to be a obvious thing, just hidden in "SUUPER DUPER ADVANCED SETTINGS" or cheats.

Sorry if the scope of some of what I asked for is too big, or would ruin the immersion or experience you intend for the project. I just really, really adore this game, and think its insanely fun! Thanks for the game, I look forwards to whatever you do with it in the future.

Developer

Holy moly, you've finished the game?? Thank you so much bunnies! There's actually a reward for people who finished the game that's implemented in the coming update, but since you reached it beforehand, if you generated an ending CG, please email me it I'd love to see it! Isabelle and April were some of the first default characters to be written, I'm glad you enjoyed them!

1. An endless mode or New Game+ is on the dev plan! I will definitely take your suggestions into account when designing it
2. Seems like a good setting to have, will add it to the dev plan
3. Highly considering allowing the user to edit the system prompt in the next update. In today's update, you'll already be able to edit character memories. You can technically already edit your stats/character memories by editing the save since they're in plain JSON, if you're interested. 
4. Personality changes over time is something I highly want to implement but it's a little finicky, have to think up a good solution. Definitely considering allowing the player to manually edit a character during a run

Thanks for all your suggestions! Stay tuned for more updates

Developer locked this topic
Viewing posts 21 to 26 of 26 · Previous page · First page