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Everything's amazing right now, but I would make a few suggestions:

1. The option to manually advance stages/time of day. Sometimes I feel like scenes are too short, often completely skipping activities that my character and others have agreed to doing after an event/class.
2. As others have mentioned; having more control over NSFW scenes. An arousal meter for involved parties would be neat, perhaps with custom traits related to them?
3. I'm not 100% sure if ComfyUI is already doing this in the background or not, but having custom-made backgrounds for locations and CGs generate via button or automatically would be amazing.

(+1)

1. I'm a little confused about this. If you feel like scenes are too short, wouldn't skipping them make them even shorter? To your second point though, in the coming update you will be able to interject when a scene is ending to fix the model ending the timeslot too quickly.

2. Tomorrow's update is all about control. While it won't have an arousal meter, you'll be able to edit responses and insert an action whenever you want for more fine-tuned pacing in an NSFW scene. Stay tuned!

3. All the backgrounds are pre-genned, but allowing the user to upload custom backgrounds would be very doable and it would be easy to give the AI access to them to set automatically. Highly considering this, thank you!

To clarify on my first point, the game will automatically end that segment of the day if it feels like it's concluded. Normally that's fine, but if a character invites me to a different location or to do a different activity *after* class for example, the game will automatically move on and place me at my dorm instead once class is 'finished'. Basically, I'd like to manually prolong that segment of the day until I'm ready to move onto the evening/next day.

I've noticed that this happens less with other models like Opus 5.5, so it could just be a quirk of Gemini 3.8 Flash! With Opus, I get settled into each scene with ample opportunity for conversation and direction, and with Flash, I get maybe two chances for conversation before I'm moved forward in time.

Okay, I know exactly what you're talking about. I have attempted prompting away from situations like this such as "Do not end the scene unless the characters actively say goodbye" but as you can tell, it's not foolproof. The next update will allow you to manually salvage situations like this though