Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

To clarify on my first point, the game will automatically end that segment of the day if it feels like it's concluded. Normally that's fine, but if a character invites me to a different location or to do a different activity *after* class for example, the game will automatically move on and place me at my dorm instead once class is 'finished'. Basically, I'd like to manually prolong that segment of the day until I'm ready to move onto the evening/next day.

I've noticed that this happens less with other models like Opus 5.5, so it could just be a quirk of Gemini 3.8 Flash! With Opus, I get settled into each scene with ample opportunity for conversation and direction, and with Flash, I get maybe two chances for conversation before I'm moved forward in time.

Okay, I know exactly what you're talking about. I have attempted prompting away from situations like this such as "Do not end the scene unless the characters actively say goodbye" but as you can tell, it's not foolproof. The next update will allow you to manually salvage situations like this though