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noname1848

4
Posts
A member registered Mar 18, 2021

Recent community posts

(1 edit)

Awesome!   I tested quickly   and everything looks  quite nice! From a  design perspective,     I don't have anything meaningful more   to say. I need  to test more in-depth the quests mechanics, but it will take me quite some time (prototype I work on  isn't that much advanced yet, but so far didn't found any  conflicts over my  50+ plugins).

Thanks again for your patience and diligence.

(2 edits)

Fixed in  1.0.23

I forgot to add  but maybe a tracker window that has no quest(s) to track should be hidden by default. That way  it gives the player an option to play with a 'clean' screen without the need for an interface button doing so.

(2 edits)

Hi,

First, thanks for the quick fix.

Plugin seems clean perfomance wise (important), tested on 100+ events environment map. Which was my primary concern.

Fixed in  1.0.23

I didn't have time to dig deep in the visual editor yet, but here few observations:

1. There is no simple plugin command to show/hide the tracker window.

For exemple, there is no way you want the game to show the tracker window at game start for exemple, or when when there is some cut-scene in the background.

Right now, unless mistaken, you may need to script call something like this:

const w = SceneManager._scene._ctqsTrackerWindow;

if (w) w.visible = false/true;

And more if you want it persistant between map transfert. Not really a good solution, a simple plugin command to show/hide tracker should solve this.

2. Right now the tracker windows 'capture' click and block map click by an override, which translate by the player not moving when clicking in the tracker window area. Making the whole tracker window a "dead weight" on the screen. If any events that need a click from the player is beyond the tracker window, you are stuck there forever. This is quite critical.

(2 edits)

̶H̶i̶,̶

̶T̶h̶e̶r̶e̶ ̶i̶s̶ ̶a̶ ̶c̶r̶i̶t̶i̶c̶a̶l̶ ̶p̶r̶o̶b̶l̶e̶m̶.̶ ̶A̶n̶y̶  ̶e̶v̶e̶n̶t̶s̶  ̶t̶h̶a̶t̶ ̶c̶o̶n̶t̶a̶i̶n̶ '̶E̶r̶a̶s̶e̶ ̶E̶v̶e̶n̶t̶'̶ c̶o̶m̶m̶a̶n̶d̶ w̶i̶l̶l̶ ̶c̶r̶a̶s̶h̶ ̶t̶h̶e̶ ̶p̶l̶u̶g̶i̶n̶.̶

̶1̶.̶ ̶C̶r̶e̶a̶t̶e̶ ̶n̶e̶w̶ ̶p̶r̶o̶j̶e̶c̶t̶

2̶.̶ ̶C̶r̶e̶a̶t̶e̶ ̶n̶e̶w̶ ̶e̶v̶e̶n̶t̶>̶S̶e̶t̶ ̶t̶o̶ ̶p̶a̶r̶a̶l̶l̶e̶l̶>̶P̶l̶a̶y̶ ̶B̶G̶M̶ ̶(̶a̶n̶y̶)̶>̶E̶r̶a̶s̶e̶ ̶E̶v̶e̶n̶t̶ ̶r̶i̶g̶h̶t̶ ̶a̶f̶t̶e̶r̶.̶

̶3̶.̶  ̶L̶a̶u̶n̶c̶h̶ ̶ ̶p̶r̶o̶j̶e̶c̶t̶ ̶>̶ ̶S̶h̶o̶u̶l̶d̶ ̶c̶r̶a̶s̶h̶.̶

Fixed in   1.0.21