Hi,
First, thanks for the quick fix.
Plugin seems clean perfomance wise (important), tested on 100+ events environment map. Which was my primary concern.
Fixed in 1.0.23
I didn't have time to dig deep in the visual editor yet, but here few observations:
1. There is no simple plugin command to show/hide the tracker window.
For exemple, there is no way you want the game to show the tracker window at game start for exemple, or when when there is some cut-scene in the background.
Right now, unless mistaken, you may need to script call something like this:
const w = SceneManager._scene._ctqsTrackerWindow;
if (w) w.visible = false/true;
And more if you want it persistant between map transfert. Not really a good solution, a simple plugin command to show/hide tracker should solve this.
2. Right now the tracker windows 'capture' click and block map click by an override, which translate by the player not moving when clicking in the tracker window area. Making the whole tracker window a "dead weight" on the screen. If any events that need a click from the player is beyond the tracker window, you are stuck there forever. This is quite critical.