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Hi noname1848,

Great news! 😁

We’re happy to announce that CT Quest System v1.0.23 has officially been released!

Thank you again for your valuable feedback. We’ve implemented all three of your suggestions across our recent updates!

✅ 1. Show / Hide Quest Tracker

We’ve added Show, Hide, and Toggle Tracker Plugin Commands, allowing developers to control tracker visibility during cutscenes, introductions, and gameplay.

Visibility preferences also persist across map transfers and save/load.

✅ 2. Quest Tracker Map Click-Through

We’ve improved the tracker’s mouse interaction handling so noninteractive areas no longer unnecessarily block map clicks.

We’ve also removed the behaviour where clicking a quest title automatically opens the Quest Journal, preventing accidental menu interruptions.

✅ 3. Automatically Hide Empty Tracker

The tracker now automatically disappears when no active quests are being tracked and reappears when appropriate.

This feature is enabled by default and can be configured through Plugin Manager.

🎨 Additional Improvements in v1.0.23

We’ve also introduced customizable NPC ! and ? quest marker colours, a new Plugin Command for switching the tracker between the left and right sides, and a dynamic keyboard shortcut hint beside the Quest Tracker title.

These improvements were implemented while preserving existing quest data and save compatibility.

📦 CT Quest System v1.0.23 is available now:

https://cynthiatool.itch.io/rpg-maker-mz-plugin-ct-quest-system

We sincerely appreciate the time you’ve spent testing our plugin, especially your performance testing on maps containing over 100 events.

Your feedback has directly contributed to making CT Quest System better for everyone.

If you have the opportunity to try v1.0.23, we’d love to hear how it performs in your project!

Thank you once again for supporting Cynthia Tools and helping us improve our products! ❤️

— Cynthia Tools

(1 edit)

Awesome!   I tested quickly   and everything looks  quite nice! From a  design perspective,     I don't have anything meaningful more   to say. I need  to test more in-depth the quests mechanics, but it will take me quite some time (prototype I work on  isn't that much advanced yet, but so far didn't found any  conflicts over my  50+ plugins).

Thanks again for your patience and diligence.

Hi noname1848,

That’s wonderful to hear! 😁

We’re really glad that v1.0.23 is working well for you so far, especially alongside your 50+ plugins. Plugin compatibility and performance are two of our biggest priorities, so your feedback is very encouraging!