I don't know if this is intentional, but I found that moving around the world required using the shrink/grow to either gain more height or phase through platforms. I think there is a good foundation here, especially as the shrink mechanic seems really cool, but I personally couldn't figure out exactly what I was supposed to do. The fangs didn't seem to do anything once collected and the (teardrops?) didn't appear collectable.
Notmitrius
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A member registered Aug 03, 2025
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Help Count Dracula descend from his tower while avoiding the sun as long as possible.
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The idea is great. It was a lot of fun to try and make as much money as possible once my debt was paid off. I wish that it was a little more apparent what is and isn't firing when you make a purchase because them all appearing simultaneously over the text of the cards was too much visual noise to parse.
I do really like the central idea behind the game and I think the implementation is done well. Showing off the points you will earn before committing to a move is a good touch. I do wish that I could be shown my final score for longer before being thrown back to the title screen as it wasn't there for long enough for me to register what I had gotten.

