Thank you, accessibility is definitely the biggest issue about the game right now, I had more people with the same issue so ill add some settings for that if I update the game afterwards.
obradev
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This is actually a pretty nice idea, at first though it was hard to figure out what I can interact with and how, so there should maybe be some highlight or indicator or something to tell you that.
Besides that I’d say after you figure it out its really nice! It does also take you a bit too long to go through everything so I find it hard to manage absolutely everything on there for long.
I like how this used the theme, its pretty fun to play. The choices with the chips require a bit of thinking, though it seems like once you get some good ones, like some that give ticks often, you don’t really need to do much anymore and can just wait for the timer to run out since those will stay the most reliable usually, so not too much later to do moment to moment.
Great work though and the visual style of the game is really nice!
Awesome idea! I ended up saving 100 people, sorry to everyone else, but I would have probably played longer.
The way you call the fire ships was slightly annoying, I think they should move mostly automatically or I should somehow be able to click on a building that’s on fire and click there to get a ship called. That, and the game could use a bit more polish. Either way really nice work on the game!
Nice game! The movement felt smooth tho a bit hard on some levels. I only managed to get to level 3 but that might just be skill issue. The weapons shouldnt be able to move on the ground, I found myself accidentally pushing the katana on the first level trying to grab it quickly. Also some mechanics like the grappling hook aren’t very clear they exist (I didn’t really read the controls before playing), maybe a little text on the level telling you how to use it would be nice! Overall, nice work on the game!
Really like the idea and it was pretty fun to play. I had to use 3 hints and it took me like 12 minutes to beat since im not too good at these. Tho I suggest some kind of indicator where the next shot will go before I shoot it, it’s a bit precise sometimes to figure out blindly, though that might just be me.
I released my new game Beaconlit for the GMTK 2026 Game Jam. You can play it in the browser or download the game. Consider checking it out!
Beaconlit is a game about speed. The task is simple, go in, collect all the beacons, and complete the level. However you are not doing this alone. The Flame starts with you, every 5 seconds, it gets faster. The Flame does not care for walls, it is coming to you no matter what you do, and you can only outrun it for so long. Complete a level, and you get to continue on with your points and make the decision on if you want to continue the run or not. Continue the run, and you get to pick a modifier to add to your run, multiplying the points you get. A modifier can be a new entity, a buff, or something else entirely?
The game is about your movement, The Flame only gets harder to avoid the longer you take, so always stay focused on the goal. Die, and your run is over, however death will also lose you 20% of your points, for not ending the run yourself when you had the chance
https://obradev.itch.io/beaconlit















