Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

O. Kaya

85
Posts
3
Topics
372
Followers
55
Following
A member registered Aug 24, 2018 · View creator page →

Creator of

Recent community posts

(1 edit)

Thank you for the quick response! I am sure I will love the updates. Also - I must flag a gain/distortion effect as request, that alone would allow the existing instruments to be used for electronica/rock style stuff. Again, happy as-is, but wanted to bring it to attention.

Also - one question upon further experiment - is it possible to know or adjust the time signature or played note lengths, for example for plucked instruments? the note length at least seems to be a random(ish?) pattern of quarter and eighth notes in 4/4 measures, which doesn't match the horizontal lines' implied patterns(which seem to shift with resolution but peak at 16 eighth notes?). Like, if I want to have a constant, consistent kick drum at the start of each measure, or a 4 on the floor(attached image should play that) it seems impossible unless I am missing something. Also it obviously makes the 'length of song canvas in seconds' only accurate at 120 bpm. Sorry about the long question.

(2 edits)

unfortunately I must complain about UW support, the font/bits are too small in windowed, and when fullscreened on 2560x1080 it cuts off significant chunks. I'd prefer black bars at least, and full support if possible.

it's crazy how much easier than traditional songwriting software this is for basic stuff, thank you! My one other feedback is that you clearly specify "There’s no MIDI import/export yet, and you can’t load your own instrument samples.", but that would be pretty necessary to allow this to be utilized in a professional context, as it stands I think the usecase is very narrow as a tool, though it's joyful software that is fun to play with.

tru art

you are a BEAST. I love this, thank you a million times

beautiful game, Tara!

I love the concept, trying this out soon!

9773 on a 5700

nws about the late response. I forgot what this was but will now re-play.

This is a great font, I was wondering if it was monospace, or if I could somehow modify it to be such. Thank you in advance!

My high score is 18700 btw ;

what engine does your work run on? it's all got a very nice charm

when the vent is mad?

it performs well, it felt bad to have it be one button though, you have to release mid-animation to modulate your shot, and all the shots I saw it asks for are 90-100% power required, so you have to just edge the end of the animation. Would prefer a 'mouse aim to move hand, hold to shoot, animation plays after you get the strength' sorta vibe.

Look up Coffin Mall, that was my full version of this.

rotate button does not appear to work on kb :

that's super cool! did you get shown off at a festival or is this prep just in case?

(1 edit)

Glad you enjoyed the game!

W definitely works as gas, S applies the brakes but idk if it actually applies any to be perfectly honest here.

Spoke to Tom, he has relayed that the i10 appreciates your shoutouts. It will do a Nüburgring lap to celebrate.

I am glad you enjoyed it. It was challenging getting the game to properly replay all of your inputs without deterministic physics.
Yes, the jam build has a bunch of small problems including the firetruck breaking in the city :/ we were lucky to even make the deadline, but an updated version is available on our git!

Glad you liked it! One question, how can you 'just wait'? The cars have very weak brakes and generally can't stop, no?

Similar concept to our game, really fun interpretation. Well done!

MOEBIUS INFINITO

Genuinely shed a tear. Bravo!

very well executed & fun, no notes

(2 edits)

Glad you enjoyed it!

we tried to counter this by giving the cars 0.5 sec of intangibility on spawn, but yeah, realistically this is the game being thrown together at the last sec by multiple people on different sides. Given more time I'd like to imagine I could have a more permanent level/code solution.

what was the jam this was for?

(2 edits)

Hello, I don't know if the above image is visible, but, I had originally tried it in ms paint on my win10 desktop, trying it on ms paint on my win 11 laptop gave me proper kerning for framework reg on ms paint, but wordpad still had the "letters crash into each other" problem I was having yesterday.  displayed is regular, hairline round, offset round, and platform round

The font looks beautiful and I am happy to support it, however, it appears to me at least that every type of the font I've installed has very, very low kerning, to the point most letters will intersect each other, I don't know if this is intended given the shots on this page don't appear to have the same thing going.

Hello! I wanted to reach out to ask out of curiosity, what sorta networking solution is running in this game? it feels rather great, and I am trying to figure networking out for my own projects

hi, how did you do the networking on this?

(1 edit)

The endings are between dying in the first 3rd, second 3rd and last 3rd. I'm surprised people still play this. Made my day!

https://oksoft.itch.io/coffin-mall

https://oksoft.itch.io/connor

Extremely well done, collisions are a bit sussy but 10/10 effort

Hi Taylor, I am 100% sure I submitted it, I in fact have the email confirming form submission, should I fill it again?

(1 edit)

runs pretty badly on my end but idk if that's a driver issue or Unreal

really cool artstyle and music, especially love the adaptive soundtrack, though I got stuck on the corner of every single block I tried to jump up.

The soundtracks are all courtesy of white bat audio and credited in credits if u wanna listen to them elsewhere

correct

Hi, I have a Dualshock 4 that I am trying to play BBPSX with, yet even with steam big picture or converting to xbox controller inputs via steam, BBPSX refuses to accept input, can I do anything about this?(win 11)