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Omnifresh

7
Posts
12
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A member registered Oct 15, 2017

Recent community posts

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Thanks so much, I got it :)


minor spoilers

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We actually got pair-lair, but the other word is hard to pinpoint because of how prominent the hill and the boat are, which is what we were trying to combine.

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This was an immensely satisfying game, I loved every moment of it. Actually walking through the gallery was the best thing about it, it really stitched the whole vibe together. Thank you! 

ChatGPT has this to say:

"Really enjoyed the game—the progression of mechanics felt natural, the picture clues were consistently clever, and it was genuinely satisfying to gradually learn how the puzzles "think."

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yeah, single word confirms would be a game changer. Could probably actually do everything myself. But then I wouldn't have had some lovely time discussing the pictures with chatgpt, heh. We're both still stumped about the picture pair with the ruins on the hill and noah's boat. This is the only one that feels too ambiguous, can I have a clue?

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Villager with ElfLord are op, one-two shotting all enemies. HP scaling doesn't keep up at all: my current strongest enemy has 1800 hp, ElfLord has 3000 attack and 40% crit. Statistically every 2.5 attacks kill everything. With 2 turns of invulnerability it leaves enemies with just 0.5 turns of damage.

Add in an Enchantress to heal them up and an archer as the only hero able to attack from a non-frontline slot and this is objectively the strongest composition.

Well, it would be, if composition actually mattered.

It does not, however, due to the 10% dodge boon. Which can be stacked. Which means eventually you get more than 100% dodge. Which means any comp is absolutely invincible.

So, here's the answer your question:

I can pass infinite waves.

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The game itself is great. Very pleasing visuals and gameplay. My favorite features are the ability to refund skill nodes and some of enemies having puzzle-like abilities, requiring some strategic thinking. I also liked that some nodes required opening up nodes from different parts of the tree.

What I didn't like is the prestige. Half the nodes only make prestiges easier, but there's just not enough to prestige for. The whole tree took me maybe 10 minutes to fill up after the first prestige. Either add some more nodes or scrap it.

Finally, it would be great to have better backgrounds (Just generate some with Ai), and the ability to toggle autoboon seperately (I had to play manually for a while to get to the 100% dodge part as fast as possible). 

Oh, and my enchantress and archer are hoovering above their spots for some reason, might look into that.

So many cool links to check out. Thank you <3

Oh wow, thank you! I've heard some African dialects, but never anything quite like what is in this game. And today I'll be a little less ignorant about them :>

Such a delightful game!

The words you invented for this world don't seem like snarky references, but actual words

The weird way a lot of the characters speak, and the way they pronounce "g"

The ability to move your tricycle around with your body

Bru keeping his hands in his pants

For me these details add so so much to the already intriguing world. Really wish to see Anxiety Village in one of the next installments!