I see. Sorry about that; my DMs on X were closed at the time. They’re open now, so you can message me.
OmoiSS
Creator of
Recent community posts
Hi K--Fox. Thank you so much for your message and for allowing your characters to stay in Vessel Tactics Omoi.
You will without a doubt have a great appearance in the next Update, with your name highly visible and your links in several places.
I wanted to write to you on X, but you have your messages closed, and I had already left you a comment on one of your posts that you probably did not see. Anyway, I am glad that now we could talk.
Thank you for being a legend and for supporting a creator who is just starting out.
Hey everyone! I just released the ultimate remaster for Para Ark 2: Para Ark Omoi!
It features a full HD presentation with animated title, a brand-new minimap, a curated soundtrack, enemies with vore and a system with permadeath, a phased reproduction, and much more.
Check it out and download it here: 👉 https://omoiss.itch.io/para-ark-omoi
Feedback is always welcome. Enjoy!
Hi BluRed. Thank you for writing directly and for making your position clear.
I understood your message perfectly. In the next update I will remove both versions of Aon from the ModPack, and I will also remove VT+ from my project.
In order not to depend on the work of others in the future, I will develop my own system for v0.12a.1. This way VT Omoi will stand solely on my own work.
I appreciate the hours you dedicated to your characters and to maintaining your code over the years. You are, without a doubt, one of the most important creators in this community. Thank you for your attention.
If by Cheshy you mean the shop girl, you are absolutely right; she is not normally a playable character in any of the official versions of the game.
However, I managed to extract her assets from v0.13 and converted her into a 100% playable character exclusively for the VT Omoi engine, complete with her own stats. She, along with other ported characters, will be part of the 8 new girls arriving in the upcoming Vessel Tactics Omoi Mega Update.
Hi Cyrk! First of all, thank you so much for creating this amazing game and for taking the time to check out my project. It truly means a lot to a creator who is just starting out.
I want to show you that there is nothing to worry about:
1. Regarding the download:
Rest assured that this is strictly an add-on patch. It only contains the modified Assembly-CSharp.dll file, the StreamingAssets folder, and the mod characters. It does NOT include the executable or the base game files. Players must necessarily download your official v0.12a.1 release for this to work, which is exactly why step 1 in my instructions is to download the game from your official page.
2. Regarding the bundled work of others and the donations:
The optional donations are strictly to support the thousands of hours I've dedicated to reverse-engineering the base code, building the Map Maker from scratch, and expanding the limits of the engine. I am not monetizing the community's characters. My intention with the ModPack was purely to provide a convenient and optimized meta pack so players could immediately test the new Multi-Team, skins and Map Maker features, and I made sure that all original credits for the artists and designers were strictly preserved in their respective Class files.
Thank you again for your time and your feedback.
Hello. I completely understand your situation after spending a year working on your own file, but unfortunately, this isn't something that can be easily explained or decoupled.
The Map Maker is not a standalone script that you can simply copy and paste. It is deeply interwoven and branched into multiple core systems and new mechanics across the codebase (TurnController, tile logic and rendering, camera controllers, data persistence, turn flow, etc.).
Trying to transplant those features into another already-modified DLL would cause countless conflicts and incompatibilities, requiring a near-total restructuring of the code. Because of that, I cannot provide a way or a guide to integrate it outside of this project. As a modder, you are free to inspect the code in your decompiler, but the Map Maker was designed exclusively to serve as the foundation of VT Omoi.
In fact, the reason VT Omoi integrates the features from VT+ and Improved Debug wasn't through a simple copy-paste job, but through an extremely complex and demanding reverse-engineering process (I have also been working on this for over a year). I had to dismantle both mods, rewrite conflicting methods from scratch that caused memory breaks, and rebuild the internal architecture of the game so they could properly coexist alongside the Map Maker. For that exact reason, untangling that entire system to explain how to adapt it to another DLL is virtually impossible to summarize or replicate step by step.
Thank you for your interest and for understanding.
Hey everyone! I just released a massive ModPatch for v0.12a.1: Vessel Tactics Omoi!
It features the game's first-ever Map Maker, a 4-Team Multi-Battle System, Skins for Mod Girls, special moves customization, and an optimized ModPack with 26 characters and skins ready to play.
Check it out and download it here:
👉 https://omoiss.itch.io/vessel-tactics-omoi
Feedback is always welcome. Enjoy!

