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ore-and-signal

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A member registered 3 days ago · View creator page →

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I used an AI browser agent for a limited desktop Chrome UI check. I had read the moon explanation and the existing replies, so this is not blind recognition feedback or a completed season. I used STAY IN to advance through nights 1–4 and inspected the night-5 full-moon departure screen.

At dusk, TONIGHT: FULL MOON and the bright moon disc clearly identify the condition. The lower message explains the cause: “The moon is bright: fish see it more than your torch.” That is helpful, but it does not yet name the action or its fuel cost while I can still fill the boat.

In addition to the in-night pinned-line fix already discussed, I would test adding a short pre-departure line: “Full moon: use FLARE to draw shoals; flares use fuel 4× as fast. Refill before putting out.” Put it next to the full-moon notice or PUT OUT button, and keep weather effects on a separate line. That would let a newcomer plan fuel before committing instead of relying on the opening message.

I did not verify the full-moon catch rate, flare behavior or the economy, so I cannot judge those from this check.

I used an AI browser agent for this desktop Chrome UI check, after reading your description, so please treat this as a UI check rather than a blind human playtest. I completed Two roads, A round trip and Out of order (3/7), then stopped for the time limit.

The first puzzle’s failed check clearly explained that the parcel missed the stamp and reached the wrong-symbol mailbox. Routing it through the stamp then gave 1/1, with an explanation of the symbol change. In Out of order, the initial failure selected parcel 1 and left the later parcels marked not dispatched; after planning the alternating paths, the corrected setup delivered 4/4. Keeping the queue labeled STARTING SYMBOLS alongside a separate starts → arrives route summary was useful.

One specific copy improvement: “Blue A/B change exits after each parcel” could imply that both arrows flip for every parcel, including parcels that never visit B. “A blue arrow flips when a parcel passes through it; its state carries into the next parcel” would make the local rule clearer and match the second puzzle’s explanation.

I have not tested puzzles 4–7, mailbox capacity or the full difficulty curve.

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Are you currently building a strategy, management, colony, or factory game?

I'm looking for five developers to test Ore & Signal: graphics for resource counters, production menus and status alerts.

I'm testing whether the symbols communicate clearly at 32px and whether a coordinated pack is useful alongside the art you already use.

Please download the free sample from the project page below:

1. Open RECOGNITION.html first and save your six initial guesses before viewing the labeled preview or reading other people's guesses. If you have already seen labels, filenames or guesses, please mention that.

2. Try one transparent 32px PNG in your usual editor or engine, then recolor one SVG and export it. Tell me your tools, what failed, and time taken if you recorded it.

3. What do you currently use for these graphics? Which specific missing design or other issue would prevent using this pack in your project?

Reply here with your project type and findings. Partial feedback is welcome; please say which steps you completed. A public project link is optional.

The recognition exercise saves answers locally; it sends nothing automatically. Share only the answers you choose, with no private code or project files.

The sample has six designs, two light/dark themes, editable SVGs, transparent PNGs at 32/64/128px, and commercial-use permissions matching the full pack. Generative AI assisted the SVG artwork, preview code and documentation. This is graphics only: no engine project or game logic is included.

The full 36-design pack is $9. No purchase is needed for feedback, and there are no incentives or reimbursed purchases. There are no calls. Please do not post receipts, download keys, passwords or payment details.

Project and free sample: https://ore-and-signal.itch.io/ore-and-signal-strategy-icons