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OrzaRound

4
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A member registered Apr 30, 2021

Recent community posts

(7 edits)

Was the first one to play this today at the playtesting event, I really like the gameplay concept and management- there's a lot of great mechanics that feel good to exploit which I think is proof of a very solid basis at it's core. Really looking forward to seeing future updates on this- I'd love to follow along with it's development especially if there's a discord or anything, I think even just polishing the visual clarity as well as obviously iterating on its balance makes it a solid contender overall.

(20 edits)

Really cool game

I think it was overall a little bit shorter than I was expecting narrative wise though- but I think the narrative unraveling around the circumstances of the expeditions and realizations on certain conditions led to a few cool moments- I think I'm kinda uncertain on some redundancies in the puzzles because structuring this game even conceptually is hard but it feels a bit like the eureka-moments are a mixed bag at times? (though still leaning generally positive). Beat everything except for the one about the chapter 13 something and spaceship manual- that one felt it would just be a bit of guesswork which was annoying. I enjoyed mainly the puzzles that required knowledge that wasn't directly fed to you or telling you what something was, but figuring out what keywords to search was also nice. 

Few additional things I wanted to note:

I think the Integrated/Reconstructing boxes could use some different colored borders around them to help distinguish them more easily. That and sorting by date might be nice. Was also thinking if maybe the audio logs could have an text indicator for who's speaking? Was a bit back-and-forth on this one but I think at least some sort of re-formatting to indicate a textual shift would be nice.

The Reconstruction File also contains information that I felt robbed me of finding the info out through the files themselves- chunking it out into "unveiling" chunks with files that have said subject matter might feel more intriguing. As a whole though I really like it and the reveal of the challenge, especially if a little more emphasis were to be placed on it- I think it's a solid capstone for compiling information altogether. I did say chunking it out might make it better, but the foreboding wall of text is a decently presented challenge. I think the percentage counting both the audio files and final file is a bit misleading though.

Also a few visual bugs: 

Sep 13th, 2077 extends past its box

Sometimes hitting the pause button still has the timer going.

Hi, at least for the steam version- it seems money doesn't work? I've started the game for the first time and I bought something I didn't have the money for and my money just went into the negative and I got the item regardless. Same thing happened to things I sold, without having the item but still getting the money.

Make it so you only show the fail (red flashing and reset) when you left click or submit the answer? Sometimes the mouse moves accidentally and it gets a bit frustrating.