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A member registered Feb 24, 2022 · View creator page →

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this was a lot of fun! I did have an issue where if auto respond was off and the player killer attacked me i would never auto lock on to them. So I can't farm them for XP with the bot. IDK if that was intentional though. 

Had a lot of fun with this, the game crashed on the first prestige screen though so I couldn't see the progression

I'm kinda buzzing with thoughts about this now. I wish more/games like this existed! and I'm kinda thinking about the logistics of making my own.


Like, I really enjoy resource management games. Those are usually structured around city building and villagers, but you could do like a food forest management game with a focus on sustainable practices and such. Or building off your idea for a game where you're farming for sustenance, a lot of resource management games have a very simple farming aspect, so I don't think it would be a stretch to expand on that. 


I think it's a great point that farming sims are very capitalism minded. It's sort of the whole 'art is always political' thing. Like even unintentionally the things we make and have accepted as standard in the genre point to what we consider normal & what goes unchallenged in our thought processes. A lot of these games are very much just resource extraction games. and that betrays a world view, intentionally included or not.

Our local library has a zine display, would you be comfortable with your zine being displayed at a library?

I had a lot of fun playing this, I think the game broke near the end though. Without warning I got a popup that said I had discovered the bunker and let me choose to stay or play endless mode. I chose the bunker, got the achievement, but the game text said something about the mutants evolving and needing to survive, and I was allowed to continue playing. I got the same pop up a few in game days later, and another time after that. Nothing about the game play changed, the enemies still say [pre glow] and I'm almost certain I hadn't finished finding the bunker (the last in game text I had said the bunker signal was weak or something).

I love love loved this, the voice all the world description is written in is so interesting and has such texture to it. This game world is so eerie and paranoid and hostile. I had nightmares after playing this (highest compliments!!!).


I did encounter a bug/typo but theres no way to say it that isn't fully a spoiler. I was heading south, and half the text was describing me heading north and acting like I wouldn't know very early information about the world while i was very late into the game. I expect it's an encounter you can have while heading in both directions and for some reason it got confused which direction I was heading in. I did take a screen shot and can be more specific I just don't wanna spoil anything 

extremely hard trying to play with just a laptop mouse pad lol. really cool though

I loved the vibes of this. I was expecting horror themes, because of what an escape pod brings to mind, but it definitely felt more hopeful to me. I'm very interested in what your inspiration was for this? :3

got stuck trying to pay the wifi bill. pissed me off (in a good fun way). Will definitely return to this later. 

I loved this manifesto and i've linked to it on my nekoweb site. 

I've been working on making a game recently and while I do think i'm less capitalism poisoned than many this was a great reminder. And a good push to go get more work done on my shitty game that I love.

I've written a lot of letters to my future self (I do it once a year) but i've yet to write to my past. This is a lovely little exercise and the UI is perfect.

one of the first games I've played where you can genuinely romance multiple characters at once and it doesn't seem like an afterthought. I was so excited when I wasn't made to choose at the end! poly adventuring party is real to me.

the turtle robot started constantly driving left after i shut door 16 behind me and I couldn't progress 

the art on the credit page legit made me tear up, ouugh ouch

I've been slowly getting into tea for years but have struggled with the amount of information. This was very cute and helpful!

I'd love to put this in my local library's zine section if that's okay with you. 

I'm looking into making my own narrat game and came across this in the process, this is such a cute game and exactly an overlap of all my interests! thank you for making and sharing this!! 

as others have said there's no way to scroll so if you get to the 'full backpack' screen you basically have to empty it in order to click the close button. Similarly on the end screen if you click to view your stats the bottom text cuts off.

I see, thanks for the reply. I have browser cookies intentionally limited so that makes a lot of sense. I assumed it saved to the itch account for some reason. I'll probably download the game for the future. I have been really enjoying it!

my save disappeared after 8 hours in the game :c

The crafting didn't work for me and the game crashed before I was able to max my skills out but it was a ton of fun!

I have a lot of similar yet different experiences. I hope making this game has helped you some. As a piece of art it is so visually interesting and gets it's themes across well.

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I made it to 9! this is a very fun game, I just wish I could take the time to read what the characters are saying lol

eventually the audio broke for me and only played when I was scrolled down looking at the comments, but would cut off again the second I scrolled back up to the game window.

I cry every time I play this game (in a good way). I keep coming back to it.

It is sad, but it's also sweet. The idea of having someone and being there for each other. Holding hands and smiling at each other at the end. We don't know these characters or how they're connected, but that sort of 'it isn't going to be okay, but I'm here for you' is so moving. Thanks for making this!

As a disabled person, I knew going into this game how bleak and impossible things often are for us, but it was still so stark to see it laid out like this. Very well-made game, I'd definitely be interested to see what you have in mind for it in the future! 

My first try I got -17% >.<; but I managed to get like 94% on my second try.

You did a fantastic job setting a tone and giving the environment weight and feeling. I'm not sure if this is how it was meant to be read but it very much reminded me of my struggle with brain fog. "returning home" to my brain and body and life only to realize how bad it's gotten, how long I must've been gone, but it was just a blink of an eye to me. With the moss being both the fog and the life things that pile up while I'm "gone". It was beautifully done and I thoroughly enjoyed playing it! Thank you for this experience :3

the "entities" section was genuinely very interesting/creepy. I think this in a longer form could be super fun! Like slowly building up doubt in the player with subtly less human faces over time or something. It was fun as it is though, short and sweet!