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para1992

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A member registered 13 days ago · View creator page →

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Oh, I see, need to repair it. Appreciate your help.

Thank you very much. Could you please elaborate on the management issue? What exactly is wrong?

Awesome old school game with perfect style and interesting puzzles, strongly recommended

I never tried game like this before - but I hear about those type of games on YouTube, and this is amazing possibility "to read a book without a book".

Thank you so much for the feedback! I wanted to maintain a balance between casual and frequent players, so hints only start appearing after you die a few times.

Awesome

I know I'm repeating the player below, but yes, this really reminded me of Final Fantasy boss fights, and I enjoyed it.

One thing I'd add: an easier first boss with less HP, or a short series of simple bosses as a tutorial, so new players can learn the roles before the real fights.

Otherwise it's fun and well done. Fans of the genre will love it!

I'm in the jam too with Second Tail, a 2D platformer about two rats in a cold city: https://para1992.itch.io/second-tail

Fun puzzle idea, I really liked it. Drawing the track and launching the hamster feels great.

Two things I missed:

- The UI could use some styling so the edges of the drawing area are clearer and the field contrasts more with the pieces on it. Right now it's a bit hard to read at a glance.

- It would be cool to see different line types in later levels, for example a slingshot line or a dashed accelerator line.

- Shapes that turn into objects: draw a spiral and it becomes a trampoline, draw a question mark and you get a wheel, that kind of thing. It would fit the drawing mechanic really well.

Nice work, good luck with it!


I'm in the jam too with Second Tail, a 2D platformer about two rats in a cold city: https://para1992.itch.io/second-tail

Really enjoyed the atmosphere. The tension builds nicely, and the rooms and safe spots feel carefully made, there's a lot of detail in them.

A few things from my run:

- It wasn't obvious how to eat the donuts. I had to guess, so a small prompt the first time would help.
- Two small bugs: at the left edge of one room the character stands right on the wall and the flashlight beam goes out into the black void past it. In another spot a wall picture overlaps the character's head, and he seems to float over the ladder opening in the floor.
- Lighting: in a lit room, the room gets brighter or darker depending on whether I face left or right, even without the flashlight. Room light that doesn't change with facing would feel more natural.

Great base for a horror game, good luck with it!

I'm in the jam too with Second Tail, a 2D platformer about two rats in a cold city: https://para1992.itch.io/second-tail

Update 0.2.0 - check please

ty, in progress

(1 edit)

Thanks for playing and for the screenshot! Did you get stuck here, or did something feel off? Tell me what you didn't like, I'm reading everything and fixing it very fast.