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pco2

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A member registered Jun 07, 2026 · View creator page →

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This is a really cute and fun game. Although I found it quite hard, ability to rotate the cell would make it a bit more playable maybe, i feel like I needed to constantly play catch up as cells got destroyed.

Seems like a cool game but I cant seem to play it because the UI is cramped, can you change the itch settings to full screen?

Thanks for your feedback, i’m glad you enjoyed!

Thanks so much for your feedback, glad you enjoyed! I’ve been making some improvements and will have an update after the Jam ends!

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Hey everyone! 👋

I’m the developer of Powder & Profit, a free browser-based ski resort management game that I’ve just released in public alpha! I’ve always loved tycoon games like RollerCoaster Tycoon, and I wanted to bring that same creative freedom to building and managing your own ski resort.!

The main idea? You get to draw your own ski pistes directly onto a mountain! ⛷️

Rather than choosing from preset slopes, you can design winding beginner runs, steep black pistes, and entire interconnected ski areas across realistic mountain terrain.

🎿 What can you do?

  • 🏔️ Draw your own pistes – Create green, blue, red and black runs wherever you want.
  • 🚡 Build ski lifts – Connect your slopes using chairlifts and gondolas.
  • ⛷️ Watch skiers explore – Individual simulated skiers navigate your custom resort.
  • 💰 Manage your resort – Grow your ski area while balancing finances and operations.
  • 🎨 Build your dream mountain – Experiment with different resort layouts and lift networks.
  • 🌐 Play instantly in your browser – Completely free, with no downloads or account required!

🎮 PLAY FREE HERE:

https://pco2.itch.io/powder-and-profit

🚧 Still in development!

Powder & Profit is currently in public alpha, so there are still improvements to make and features to expand.

I’d really love to hear your feedback, especially about the piste-drawing system, lift building and overall resort management!

If you’ve ever wanted a ski resort tycoon where you have complete freedom to design your own mountain, I’d love for you to give it a try.

Thanks for checking it out, and happy skiing! ❄️

— pco2, developer of Powder & Profit

Thanks for the feedback, i’m still working through some of those rough edges, I appreciate it! I’ll prioritise those points for the next update!

Really fun Idle clicker. The autoclicker is nice and game in general seems pretty well balanced!

Thanks so much, glad you enjoyed! :D

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Ringhold · a network strategy game of defense and conquest

▶ Play free in the browser: https://pco2.itch.io/ringhold

Hi all. I’m a solo dev (data scientist by day) and this began as a weekend project after one too many node-based games and a long love of tower defense. Ringhold is played on procedurally generated island maps, each a network of nodes you fortify, fuse, and fight over.

Your troops grow at the holds you own. Drag armies between nodes to take ground, build towers and walls to bleed incoming raids, and fuse buildings up a small tech tree (farm, barracks, tower, wall, turret, bunker, keep, cannon). Hold the line against the waves, then push out and take the enemy’s ground.

What’s in it:

  • Campaign · 20 hand-tuned missions, from tiny skirmishes to total war
  • Endless · survive as long as you can, share your map seed
  • Skirmish vs AI · 1v1 up to 4-way free-for-all against warlord bots that play by the exact same rules you do.
  • Procedural maps with distinct biomes, plus shareable seeds for any map
  • An adaptive soundtrack I had too much fun with · it builds in layers as the battle heats up, turns to dread when your line breaks, and swells when a horde crests

It’s deterministic under the hood, so replays stay exact and the door is open for pvp multiplayer later.

Runs in the browser, no install, and works on mobile too (tap and drag). I’d genuinely love feedback: what clicks, what confuses, and how far you got. Happy to talk about the build (TypeScript + PixiJS) in the replies.

Thanks for reading, and good luck!