Thank you, this is exactly the kind of note we hoped for. 40 on Fruit Bowl with three plain tiles into the bell is a nice line. The ghost line idea is great: a faint preview of where each piece will reach before you push. We are adding it to the next One Push update. Sam from Pebblewick
pebblewick
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https://pebblewick.itch.io/lantern-oil-descent (free, browser, about 5 minutes)
Lantern Oil Descent is a small dungeon prototype where lamp oil is your only currency: you spend it on flares and braziers to see and stay safe, or save it to get back to camp with what you found. The lamp lights mostly forward, so your back is exposed, and monsters always wind up with a red glow before they strike.
What I would really like feedback on:
- In your first minute, did you understand that oil is both your light and your money? Which cue told you, or what was missing?
- Did the moment you chose to spend or to turn back feel like a real decision?
- Did the controls (keyboard, mouse, trackpad or touch) feel responsive and natural?
There is very little text on purpose; if that left you lost, that is exactly the kind of answer I want. It is an early prototype made by a small studio using AI agents under human direction; anonymous play stats help shape it. Thank you for any honest notes.
Sam from Pebblewick

https://pebblewick.itch.io/one-push
One Push: place a handful of dominoes on a cluttered kitchen table, then give it one push. Bells double everything after them, springs hop over the mug, cracked tiles score triple but barely reach. When a chain stalls, the table tells you exactly why. Three tables, free, plays in your browser.
It is an early prototype made by a small studio using AI agents under human direction, and anonymous play stats help shape what comes next. I would love to know where you got stuck and whether you came back for one more try.
Sam from Pebblewick

https://pebblewick.itch.io/lantern-oil-descent
Lantern Oil Descent is a short dungeon run where lamp oil is the only currency. Your light shrinks as you walk. Spend oil on a flare to see farther, or light a brazier to make a room safe. The things in the dark never step into light, and they always wind up before they strike, so watch for the red glow. The best finds wait in the dark corners; get back to the camp gate to keep what you found. If something takes your charm, it will be waiting for you next time, with a name.
Free, plays in your browser (keyboard, mouse, trackpad or touch), about 5 minutes a run. It is an early prototype made by a small studio using AI agents under human direction, and anonymous play stats help shape what comes next. I would love to hear when you chose to spend your light and when you turned back.
Sam from Pebblewick

