Probably. You'r registered since 2018 and don't know that "No thanks, just take me to the downloads" means you don't have to pay anything? Also it says "DEMO" and this is not in the developrs hands how this system works but on itch.io site.
Pentixel
Creator of
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after inspecting the current HTML, it looks like the issue is likely on my side.
The Featured Jams section is now wrapped in a dedicated
<section class="featured_jams">, which my parser was not accounting for previously.
I’m updating the bot to target that section explicitly instead of relying on a generic jam_grid_widget lookup.
Hi everyone,
I have a question regarding the Featured Game Jams page and possible issues with automated access.
I run a private Discord bot (not public, no commercial use) that once every 24 hours checks the itch.io Game Jam page and extracts the currently featured jams, which are then posted into my private Discord server.
For quite some time now, it seems that Cloudflare protection has been enabled more aggressively on itch.io. Whenever I access the site manually (PC or phone), I have to pass the Cloudflare browser check. Since then, my bot no longer finds any featured jams at all.
My concern is that Cloudflare might be blocking or altering the response for non-browser requests, which would explain why the bot suddenly receives no usable data.
The bot runs on a Raspberry Pi in my home network, but I assume that should not matter in principle.
My questions to the community:
-
Is automated access / scraping of publicly visible pages (like Featured Game Jams) expected to be blocked by Cloudflare now?
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Is there an official or recommended way (API, feed, etc.) to programmatically access featured or popular game jams?
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Has anyone else noticed changes in how the Featured Jams page behaves for non-browser clients?
I’m not trying to bypass security or abuse the site, the bot runs only once per day and is for personal use only. I mainly want to understand whether this behavior is expected now and if there’s a supported alternative.
Thanks in advance!
Wow, thank you so much! 😊
If we had more time, we definitely wanted to add a full gameplay loop: you'd collect scrap, sell the materials you gather (like screws and metal, but much more other things), and then use that money to buy new piles of scrap to process. We also wanted to add some upgrades for the scrapyard and maybe even new tools or machines to help break things faster.
Lots of ideas but just ran out of time during the jam
Thank you! 😊 Glad you liked the art style even though most of it is from an asset pack we linked in the description!
The goal was supposed to be running a scrapyard.. you destroy scrap to collect items like screws, metal, etc., and then sell those to earn money. With that money, you'd buy new scrap to keep the cycle going and grow your scrapyard over time. But we sadly couldn't finish it within 48h
I thought I was crazy when I saw that this tool, few years later, costs money because I have this software on my old laptop and couldn't remember that I paid money for it. But now it's clear that it went from a free product to a commercial product. The price for this high quality product is fine but the thing that you can't get an old free version is somehow pity. I guess I will wait for the next sale to get it again
very nice! I use one of the effects in my game: https://pentixel.itch.io/roguelite-test
Thank you! This tileset was very motivating. I used it in my game https://pentixel.itch.io/roguelite-test
Yeah, finally a web version 🥳
I have a bug where it freezes the game after reaching this point in the dialogue. I happened after I brought the passenger to the target and have this dialogue.

after I restarted the game this doesn't happened again but after my 3rd call the compass was leading me under the empty ground





















