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Pixel Addict Games

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A member registered Aug 27, 2021 · View creator page →

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Using our in-house animation tooling we are testing animations for a boss fight.

Perhaps if I make a build but it wont be signed from Apple and you would need to accept the install warning. In Theory, I wish you downloaded it before it went offline lol.

Hi this is because my Apple developer account expired. I paid $99 for the account but only had 20 downloads total so it didnt make sense to renew. If I have more to add to the app store I will look to re-add. I hope you understand it did not make finical sense.

This is the launcher into the menu system, wait to you hear it with audio.

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Hey everyone,

The game is still in full, active development. As my own skills improve, I keep going back to redesign parts of it to make it better. There’s always one more thing I want to tidy up before I’m happy to call it done. I hope you’ll bear with me on that; I’d rather take the time to get it right than rush something out.

I’m also pleased to say performance on actual hardware is solid now, and my god, that took some time to get right.

I’m about to release a public demo soon, so you’ll finally be able to get a feel for the controls, try out the abilities, and experience a bit of the story for yourselves. There are also a good few hidden easter eggs tucked away in the demo for anyone who enjoys poking around where they probably shouldn’t. It might be just a smudge longer than planned, work and life commitments have nudged it back a touch, but we’re talking less than two weeks, not months.

I’ve also been lucky enough to bring on a proper writer, a composer, and a poet I met at a local open mic night. Yes, really. It’ll make sense once you see it! I will say this though: you are going to love the music. I’ve heard early bits of it and it’s easily one of the things I’m proudest to put in front of you.

A quick note on the screenshots and GIFs I’ve been sharing: they’re more up to date than what I had during earlier testing, but I’ve deliberately kept them away from the story and mostly show off test builds I’ve been tinkering with. Think of it as the blooper reel rather than the film, so when you actually play the demo it’ll still feel like a fresh experience rather than something you’ve already seen.

Thank you all so, so much for your patience and support. I’m doing my best to make this the best game it can possibly be; it’s genuinely become a love letter to the Playdate for me. My family and I are incredibly grateful to every one of you.

Keith

Thanks for the message. I am still working on the game and I have done loads refinement but I am still trying to get a consistent framerate. I get between 25-30fps and but it keeps moving around there. This needs to be better as I want to add more into the scene.

Hi the game is still in development. I have been having two issues.

  1. I got covid bad and it put me in hospital for about a month and now I am home somedays I do not have the energy. Weird as I have had covid before and I was fine.

  2. I have been working on getting the frame rate better, the more awesome stuff I have added to the game the more I needed to optimise it.

Please look at the video to see some new bits.

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You are very welcome that’s the reason I made it. Please spread the word it is actually under used. Only 120 downloads total. I would love it if you would be so kind to write a review on the AppStore.

Out now on the Apple Mac Store for FREE world wide. https://apps.apple.com/gb/app/pdmanager/id6751735648?mt=12 pdmanager

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I am waiting for Apple to approve the app. It failed the store submission due to Copyright infringement as it shows other devs games. I am trying to explain that the app does not store anything just remote views it.

My simulator 2.7.5 and my playdate is 2.7.5. When I sideload via my Mac it works if I install via adding the .zip to the sideloader on the playdate site it fails to launch with “This game must be updated to run on the current system version”???

Hmm, it works on mine from sideloading via Nova. let me have a look at it now.

Not yet, but there will be soon. I am working on the game today. I plan to release a demo soon to get feedback. Thank you for your support.

Thank you!

Thanks for the info please see the latest build that solves this.

I didnt see that, such a shame.

I have built one mate

Give that a try.

I hope you like it. Not long now.

Ok Jose i’ll sort it.

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Firstly thank you for taking the time to play and thank you for the feedback! The fact anyone played it is mind bending to me. I will have a look into refining the planchette mechanic experience. I did anticipate this a little and incorporated the response into the dialogue in some cases.

The game was initially a lot darker in theme and had curse words for example but the play tests reported that;

  1. Swearing added nothing to the game and detracted from the characters due to their age.
  2. The story was initially too heavy and this made it hard to wrap up to a conclusion and somewhat was not enjoyable so a lighter approach was selected. However the theme of the game did not play test with younger people (14 -18) before being toned down.

I would be open to refining the story as it is very simple due to the story composer tooling I made which essentially generates the dialog boxes based on a film like script. This would also allow you an opportunity to play it again.

Hey, I can do that. I have an update coming soon and I will make an AppImage for it. Apologies for the late reply.

I can't wait for this!!

This is outstanding! Well done.