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playdeepward

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A member registered 82 days ago · View creator page →

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Hey buddy! First of all, thank you so much for taking an interest in my game! I’m really happy to receive such a thoughtful question as my very first comment!

If by “design” you mean the actual map layout, including tiles, objects, and how everything is arranged, I’d say the Graveyard region was probably the most challenging.

I wanted to create a gloomy, melancholic atmosphere that really felt like a graveyard. But using too many assets could easily make the map feel cluttered, while leaving too much empty space would make it feel a bit lifeless. Finding the right balance between the two was surprisingly difficult!

On the other hand, if you mean game design in terms of monster difficulty, item drops, and overall balance, then I’d definitely say the Forest region, which is the first area of the game.

It took me the longest to design because I really wanted players to have fun right from the beginning. I spent a lot of time thinking about how to make that first experience enjoyable and engaging. To be honest, I think I ended up putting so much energy into the first region that the later regions didn’t get quite the same level of attention. 😅

That’s something I’d love to improve over time based on player feedback!

I hope that answers your question! Thanks again for your interest and for taking the time to leave such a thoughtful comment. It really means a lot to me!

Wishing you all the best, buddy! 😊

Hello,
Deep Ward has been public since September 5, 2026, but it still does not appear in Search & Browse when searching for the full title.

I have checked the Getting Indexed documentation and confirmed:

  • Public visibility
  • “Unlisted in search & browse” is disabled
  • Downloads are enabled
  • Cover image is uploaded
  • A downloadable Windows build is available
  • The project is not marked as sensitive content

Project: https://playdeepward.itch.io/deep-ward

I have already contacted Support and my ticket is #401333.

Could a moderator please let the admins know about the ticket, or let me know if there is anything else I should check on my end?

Thank you.

Thanks for letting me know, and thank you for the screenshots!
It looks like there may be a font/text rendering issue with the Linux build. I hadn’t noticed this issue on the Windows version, so the screenshots are really helpful.
I’ll look into the Linux build and try to fix it. I’ll let you know when an updated version is available. Thanks again!

When I first started playing, there was a lot of UI and skill information shown all at once, so it took me some time to understand what I should focus on first. However, the game has a very unique concept, and once I got used to it, it became really fun.

I had a lot of fun with this game! I only played for a short time, but the sound design created a great sense of tension, and the combat felt really satisfying. It definitely made me want to keep playing and see more.

I played the web version, and one thing I found a little difficult was reading the font. I think a clearer and more readable font would improve the experience.

Also, I'm not sure if it was just my PC or display settings, but the game felt a bit too dark overall. It might be worth making some areas slightly brighter or adding a brightness option.

Thanks so much for leaving a review! It looks like the game may have started with Korean as the default language. You should be able to switch it to English by following the steps shown in the attached image!

This is a really creative game! I'm not very good at it, so I had a hard time making progress, but I still had a lot of fun and completely lost track of time while playing.

I think a little more guidance in the early sections, especially when the player gets stuck, would make it easier to keep going and enjoy the game for longer.

The interface is simple, the controls are easy to understand, and the game is really fun. It has a good amount of tension, and it definitely made me want to keep playing.

One thing that could improve the experience is showing a short description the first time you pick up a new gun, so the player can quickly understand what it does.

I also found the UI on the left side a little hard to notice. Making it more visible and intuitive would help a lot.

Lastly, I think it would be even better if collected guns were added to your inventory and you could switch between them, rather than simply replacing your current weapon whenever you pick up a new one.

I liked the simple controls and the sense of tension. It was easy to get into and kept me engaged. However, there were a few moments where I felt like I was getting hit from angles that seemed a little unfair.

The game feels a bit too short and simple in its current state. I was also a little confused at first because I wasn't sure how to attack. I think the game still needs some improvements, but it has room to grow.