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Private10
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Project:
We're a newly founded team of 5 working on Episode 1 of our first Ren'Py AVN. Using DAZ characters, but rendered in Blender.
The game is primarily story based, cinematic and linear, with dating elements and NSFW scenes, but the emphasis is on the storytelling aspect.
Genres: Scifi, Mystery, Contemporary
Developer:
We have a popular webnovel writer responsible for the story, three other 3D artists, among which is a dedicated environment artist, an animator and a character designer and poser who you'll be joining. All working full time on this project.
We provide access to a dedicated render farm to all artists with an abundance of GPU power and 230GB of vram in total.
Looking for:
A 3D artist with experience in character design, posing and making renders for a given script.
Must have experience with DAZ and preferably Diffeomorphic with Blender, or willingness to learn the workflow.
Have an eye for expressing emotions through stills, cinematic composition and post processing.
Employment Type:
We're incorporated in the EU, you'll be employed as a contractor with a one year contract with probation at the start.
Equity share is possible after at least one year of active work on the project, to be negotiated.
Work commitment:
One year at the start, possibility to extend if the project is successful.
Preferred method of contact:
Discord: private20
Send me your samples or portfolio
Job Description:
You will be given completed environments and a script with image descriptions. Your job is the character work, finding morphs, wardrobe, makeup, and posing them for final renders. We offer a render farm that you can submit jobs to remotely, so you do not need to render on your own machine.
Additional comments:
The sooner you can start, the better. We are already in development.
Project:
Sanctuary Protocol, a scifi-fantasy mystery 3DCG AVN.
Currently in the writing process, we're just starting development, I am not able to share spoilers for the storyline without a signed NDA or work contract.
Developer:
We're a newly formed studio of 3 people, recruiting artists for our 3D team.
Among those people is a famous webnovel writer, looking to scale up to a larger project, joining me, and a close associate of mine. We have two developers with very strong Computer Science backgrounds, writing and business experience.
A central render server will be provided with an abundance of GPU computing power and VRAM (including a 96GB GPU, among others), which you can upload jobs to for the final renders, so your workflow isn't interrupted by render time.
Looking for:
We're looking for 3D artists primarily proficient in Blender and optionally DAZ3D. The final renders will be done in Blender, but characters and assets may be sourced from DAZ.
The initial target is two to three paid 3D artists taking ownership of our 3D pipeline. Even if you're proficient in only character design and posing, OR only environment design and lookdev, we'd love to talk.
Employment Type:
This is a PAID role with additional conditional equity in the company after one year of strong work with performance targets hit. Both are up for negotiation.
We're looking for contract based work at the start, paid monthly or biweekly.
Work commitment:
This is a long term commitment, we'd love to have you as a permanent, full time member of our studio, after an initial probation period to see if we're a good fit for each other.
We're aiming for an April start for the 3D team.
Preferred method of contact:
Discord: private20
Job Description:
Below are all the responsibilities we are looking to fill, but not all by a single person.
Let us know which of these you would like to work on:
- Own and apply the project “look bible” and render consistency.
- Build and maintain reusable templates, rigs, presets, and environment kits.
- Create and apply location and mood lighting rigs.
- Set and follow cinematic camera language and AVN shot coverage rules.
- Produce complex and hero shots (establishers, key beats, hard lighting).
- Produce most shots from the shot list using the established pipeline.
- Do character performance: posing, expressions, eye-lines, staging.
- Maintain continuity: hair, outfits, accessories, story-state changes.
- Fit/adjust wardrobe and fix clipping/deformation issues.
- Do set dressing and light kitbash/prop integration from the asset library.
- Diagnose and fix shading, artifacts, and asset integration problems.