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Ian/Iana Spencer

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A member registered Apr 05, 2024 · View creator page →

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Hi, I was reading your rules about what needs to be submitted (gotta admit i’m not too familiar with hexcrawls, I was honestly just curious) and I wanna bring a potential accessibility issue, specifically around needing a pen-and-paper drawing of the map

A lot of autistic people have issues with touching paper, myself included. Now, for me personally, there are certain types of paper that I can bare enough that it isn’t too bad, drawing pad paper is atrocious-feeling but notebook paper works fine, and not every autistic person has this type of sensory trigger, but it’s one of the more common ones and some ppl have it even worse than me

Tbh, I wouldn’t normally comment about something like this (i don’t personally believe literally everything needs to be accessible to literally everyone, bc there is nuance to all that, of course) but if my speculation is correct, you have a very valid reason for this rule: So someone can’t pass off AI slop as a mouse or tablet drawing

My concern, if I’m being quite honest, is as much about AI propaganda as it is about accessibility. AI bros love invoking the name of the disabled community and using us as a crutch to justify the AI bubble. My main concern lies in the fact that if AI bro find this, and they know what autistic sensory issues are, they might use you and your jam as a scapegoat for their “pencil bros” or “inkcel” rants…

tbh there’s probably a much better solution to this problem than getting rid of the paper-drawing rule completely with no safeguards against AI, maybe you could require them to upload a speedpaint of the hexmap? To fair some AI “artists” have faked speedpaints which are not at all convincing, but if you don’t watch a lot of speedpaints that could be a problem (the thing they always get wrong is that a real speedpaint is wildly chaotic and messy, if that helps). Maybe you could have them take a video of them at a camera of the process, since that’s harder to fake, since AI videos look so overpolished and “stock photo”-y, when it tries to replicate regular videos that lighting is always too professional the camera is usually too neat, even if it looks like the “person” is holding it with their hand. Or just let autistic ppl draw it on a surface that doesn’t bother them, that isn’t a perfect solution but it’s better than nothing

Anyway, the AI thing kind of sucks bc a lot of things to protect artist from it end up hurt a lot of artists, really creates an air of distrust which is I think kind of what the anti-art AI ppl want, to pit artists against each other by making everyone have to be paranoid. But it does concern me when anti-AI protection for artists comes specifically at the cost of disabled artists, bc my brain immediately goes to tech bros using it for their bad-faith arguments :/

Hey, thanks man!

I’ve been taking a break from what will probably be my first retail (Steam) release, Chronicles of Sanguia: Sorrowfell. It’ll be a Mini-Morrowind, for lack of a better term. It’s a little bit less than halfway finished at the moment

I’ve also been getting into Tabletop dev, I have a couple of things I made for that (although one of them is a software) I also recently partook in a minimalist ttrpg game jam, this is what I submitted: /jam/minimalist-ttrpg-jam-5/rate/4985333

I’ve been doing fine btw, all things considered :P

Using the dice themselves as the stats/resource is kind of a novel idea, this seems like it could be a fun game to play in short bursts or for dungeon crawling, maybe even a board game-like session.

My only real critique (from reading it, at least) is some of the rules are a bit fuzzy and confusing, but I think I got a good enough idea to maybe try it out sometime!

Definitely fits under the umbrella of “So high-concept it’s functionally unplayable”, but whereas Phoenix Command is crunchy to the point of psychosis, and F.A.T.A.L. is just straight-up unfinished and/or terrible, this character creation system isn’t really overzealously-designed nor is it at all incompetently-made, it’s just… specifically designed to take you a year to design one character lol

It IS pretty cool, I won’t lie, I gotta respect it as conceptional art piece, if nothing else. I feel like this is like the Death Coaster of the indie TTRPG world, if that makes sense

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I’m just popping in to say: I found this TTRPG system the other day, and I love it! This is the exact thing I’ve been looking for, part of me wants this to blow up out of no where and become really popular, another part just wants to just recommend it to ppl and for it to be a niche scene lol

This definitely deserve recognition

Yeah I think I need to do better on the marketing then... It's sorta inspired by like, 90s and VERY early 2000s sandbox CRPG, where not a lot went on in the overworld and the focus was on the towns and dungeons. That IS pretty different than what modern open-world RPG audiences expect, but that's also not rly who the game is for, if that makes sense. Maybe I should add a disclaimer, I'll have to work on that!

I rly like the pixel art and music!

Exceedingly charming! Platforming is a bit jank, though (but it could just be that im bad at platforming and kinda sleep deprived lol)

anyway, sorry for the delay, glad it's taken care of!

Just did! I was wondering about that, just made a post about it just before seeing it so pls disregard it lol


I guess the email just never went through? I kept checking my email and spam but maybe i put my email in wrong or smth lol

Sorry if this is a rude question, I don't want to rush anyone and I'm sure there is a reason. I never received an e-mail. Is just taking sometime or has the bundle been cancelled?

Hey, thanks for man, I'll take you're tips into consideration and I'm glad you enjoyed it ;3

On the attacking in packs thing: I have been thinking about a system that would alert other enemies but I couldn't decide on one for the prototype. I'll probably just go with a simple signal.emit() based system at this point lol

Love this, reminds me of the youtube meme Sexdick

loved this. Really captured that dreamlike state better than a lot of dream exploration types of games

Welcome to the ekkochambers forums :p

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Ever since I first played Kevin 6D with my niece and nephew (both 14 at the time, perhaps a bit too young to be playing such a violent game, but I digress) last year, I've been quite charmed and impressed by this beloved - yet underrated -  videogame franchise, both as an uncle and a games journalist.

Kevin 6D - the 3rd game in the Kevin 3D series - did good on what the series is known and beloved for by its cult following: It's excellent genre-defining FPS gameplay, intelligent writing, compelling characters, and, of course, it's pitch-black comedic satire of neo-liberal capitalism that is as scathing as it is cathartic.

It's the first defining characteristic that has me... conflicted about Kevin 3D 4, given that it's, in quite an odd choice, switched to being a third person shooter with prominent 3D platformer elements.

It certainly does everything else quite well. This fourth entry in the Kevin 3D series is a meditation on food insecurity and worker's rights in America, an issue that hits quite close to home for many working-class Americans, and, in true Kevin 3D fashion, it makes some excellent and thought-provoking artistic statements. Kevin is as compelling as he usually is, someone who is very relatable, but willing to go to far further than most to fight back against the extraterrestrial bourgeoisie of the alternate reality of the Kevin games lore, who, in a very on-the-nose bit of satirical farce, quite literally rob him of his burrito that he had just paid for, enraged that their most feared adversary once again had the audacity to buy from a local food vender - run by a Latina-American who's small business supports her three sons, while her husband works long hours as the sole cashier at the local Walmart -  rather than the corporate burrito chain.

The graphics are, I must admit, incredible, as well, and genuinely might be the best-looking game I've seen since the first Mirror's Edge. While the shooting is now in third-person, it feels as incredible as the series always has, with the fast-paced shootouts, incredible gunplay and enemy gibs unlike an other franchise.

But the platforming, to be quite frank, is hit or miss.

Now, I don't expect every game with 3D platforming to be on the level of Bug World on Windows Vista. Of course I don't, that's not a reasonable standard for any other dev to strive for. But the platforming in Kevin 3D 4 is, at best, perfectly serviceable, and at worst, deeply mediocre.

While Kevin's movement controls feel quite good, there are some sections where the platforms seem to be just barely far enough for his actual moveset, making it more akin to a precision platformer, which breaks up the otherwise adrenaline-pumping pace, something that I (and likely many other fans of this series) feel should be saved for the melancholic and emotion cutscenes that the Kevin games are most known for.

Speaking of that, the game begins with an incredible musical number, and while I won't spoil anything, it did move me to tears. The Kevin games have been one to incorporate elements of musicals, either for comedic or dramatic effect, but the one at the beginning of Kevin 4 is truly the series out doing itself, and even if some parts of Kevin 3D 4 are bigger misses than swings, the studio behind Kevin outdoing itself with this entry is a theme nonetheless.

Overall, 8.5/10: It has it's flaws, but if you're a Kevin fan, this one is a must. That said, make sure to play the series in order.

John Gamesjournalistman, IGN

Thx. Godot, I made a CRPG template for future reuse (so I wouldn't have to reprogram that thing every time and just do it once instead lol) and wanted to test it out by extending it into this little game


Out of curiosity, what sort of build did you do and did you "ascend"?

  • No bullying, bigotry, nazism or hate speech (this includes dog-whistles. I'll know.)
  • Casual cursing is ofc perfectly fine and allowed, don't curse "at" ppl angrily
  • You can "punch up" and talk shit about powerful and corrupt individuals (who suck at Path of Exile.), but still don't "punch down" at each other or talk shit about ppl who aren't actively using their influence making everyone's lives worse
  • Keep it PG-13
  • Stay *mostly* on-topic (I get it I have ADHD too)
  • You can self promote within reason, if fits MTD's vibe or comes up in conversation, but don't spam plz
  • I feel like this *kinda* goes without saying but like, y'know, don't promote some kind of crypto scam or pyramid scheme lol

General discussion of MTD. Chat about the game or just say hi

One rule that should go without saying but I will anyway just in case: Don't be a dick, no bigotry or hate speech etc

Comment section if you just wanna give a bug report/constructive critique but don't have the time to make a whole topic about it (which you can if you want but I wanna make it more convenient

SOME QUICK GUIDELINES FOR BUG REPORTS AND FEEDBACK:

  • Please be as specific as you can! You don't have to get super technical ofc (that's my job lol) but I would like to know in what is actually happening in your game instead of just "x doesn't work". Sorry I know that's rly annoying, but just knowing something doesn't work doesn't rly give me enough information to fix it
  • If you're reporting a crash bug, tell me what happened just before it crashed, that'll give me a better idea of what the bug is
  • Feedback needs to be specific too! "This game just isn't for me" is totally valid and respectful, but it isn't fully constructive because it doesn't tell me specifically what it is you felt was lacking, so please tell me what specific parts felt off so I know what's actually in need of improvement
  • Feedback might not always align with a dev's artistic intent. Miscommunication is inevitable in any creative medium and often there's even a disconnect of some sort between artist an fans. That's ok, give me your advice anyway! Even if it's not a right fit it might still give me some kind of insight, ya never know :3

If you have any questions, concern, feedback, thoughts bug reports and discussion about Mixtape Delinquents, you can post about them on this message board!

Feel free to post topics or replies, but if you have a bug report to make, make sure to make it it's own topic

Thanks about the art

Tbh I wasn't happy withe final product, not even the art but I think the gameplay being too simple has to do with the fact that I used this to practice scope management and I think I overshot lol

Just fyi: the build is for windows, I just forgot to label it

incase you dont wanna download it just to watch a music video lol

if anyone comes across this, on the page itself there's a way you can just watch it on youtube

Thanks for playing it! Very useful to see footage of someone else playing it, ya never know how player might react to things in way you didn't anticipate, me having replayed this demo over and over again


btw about to upload a patch that should fix the inventory dupe respawn bug, and also has some polishing stuff!

Hey thanks for playing it! It is quite dark, yes lol

The shooting is suppose to feel like the protagonist the player is playing as doesn't really know how to handle a gun, so is it weird in that way? I was trying to make the shooting unwieldy

also could you elaborate on the death thing? is there an issue with the enemies still attack during their death animation or something like that?

sorry for asking so many question lol, it's just good to know in this stage of development

I was expecting a meta-horror thing, but this is too funny for me to be mad XD

Genuinely hilarious

Slipknot fans are called Maggots, it's a cheesy joke lol

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Looks interesting but I'm fairly certain I talked to everyone in town after getting the money for the burger. Is there a different input I need to use? I don't see controls anywhere on this page or the newgrounds page :/

Edit: Lol nvm

Damn, the Slipknot fandom must have really pissed this guy off

Goofy, stupid and extremely charming 10/10


should have had a post-credits where The Wendigo set up a sequel tho /j

wow, thanks!

I'm having trouble downloading the demo disc. The download repeatedly fails and won't start up again. I'm using firefox on windows 11

Thank you so much!

To answer your question: I wanted to discourage the player from running constantly but stamina systems feel rather draconian. Perhaps someone with more experience could have come up with a better solution, though