The atmosphere was really well done, I think the art is definitely a highlight, the "meat" looks uncanny and inhuman, the open window to the "meat" filled me with dread and the dirtiness and darkness of the cold facility set the tone. The game was also complemented with great sound design on both the Jump scare which sounded inhuman and uncanny and the dragged out transfer of the "meat" which creeped me out and raised the tension.
I got up to day 2 and a couple of gameplay difficulties that I'll raise, whether that's skill issue or not, is that I'm assuming that sex and the age of the "meat" is meant to be guessed based on appearance. With a bit of trial and error or just guessing, males have narrow jawlines while females have wider jawlines, this is all good and easily learned in 2 - 3 mins.
But my issue is with age range, it's hard for me to discern what age is what. "Meat" that is 41+ is easier to guess but 18-25 and 26 - 40 is pretty hard for me to discern. I can't really see the difference in the age despite playing for 30mins. I understand that the differences in age is in the face but I can't really see the difference too well. Which left me frustrated with the guessing work. Maybe it's too dark? Maybe the age on the faces could be a bit clearer? Maybe it's the visual filter? I dunno but I hope it gets addressed.
Overall, I really loved this game's atmosphere and tone and can see this game being really incredible if Swiftail continues on to finish it. The first time I got jump scared, I actively recoiled from the screen. I mean it got me really bad. Props to you!

