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PuddingSmasher

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A member registered May 11, 2025 · View creator page →

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¡Ya tenemos la versión 0.1.12 publicada aquí! 👍

Siempre que sacamos una nueva build para nuestros supporters, también liberamos al público la versión actual de Patreon.

Intentamos sacar una versión nueva más o menos a finales de cada mes, aunque la cantidad de novedades varía mucho, porque por ahora solo podemos trabajar en el juego a tiempo parcial.

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We currently have version 0.1.12 released here! 👍

We release our current Patreon version to the public whenever we release a new build to our supporters.

We try to release a new version by the end of each month, more or less, though the amount of new features available varies wildly, because we can only work on the game part-time for now.

Not really dizzy 😁 (though that is a cool idea. Might as well add it to my notes.)

More like if you headpat her too roughly, she doesn't like it.
The head does wobble a bit once you let go, though.

Really need to make a page somewhere to document all the interactions we already have...

We're planning on adding that (some day in the future 🫠).
But first we need to improve her tongue rig a bit more, as it's not "flexible" enough for the type of animations we want to make.

That's also why we haven't released the french kiss yet.🙃

It's been a while since we updated this page, so I don't really remember properly, but yeah, we probably used AI to help generate the description. 🙃
English isn't our main language, so we usually draft what we want to say first, then let AI fill in the gaps and proofread.

I'm not sure about the game UI, though. If you could point out what you think looks AI-generated, we'd gladly confirm whether that's the case or not.

For full disclosure: we do use AI to help with our games, but all final art in the games is drawn, rigged, and animated by humans.

We obviously use it on the code side too, though a lot of the generated code still needs proper review and editing from the developer.
Otherwise slop creeps in and the codebase becomes impossible for a person to maintain long term.

That said, we did consider using AI for the characters' voices. The voice synth worked well for normal speech, but once we tried to make it moan, growl, breathe, and make other non-speech sounds that are normal for a human, the whole thing started sounding like dubstep.

The artist ended up recording the voices herself (with a bunch of pitch shifts and tweaks) on a crappy microphone. That's why her recordings have a lot of noise/static if you turn the character volume up.

Hope this helped clarify our AI usage.

Sorry for only replying now 🙇

To be completely honest, we haven't been able to properly test the Mac version (we don't have a Mac 🫠).

So we just end up testing every other platform and assume that if those run, the macOS one is also running correctly.

This game/animation is mostly closed for now, or at least until we have time to pick it up again after we've had a breather from working on "Wool you love me?".

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Yes! 😁
Currently, the free version is generally one month behind the Patreon one.

Once we release a new version for our supporters, the current one becomes free for everyone.

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Adding a full wolf/dog head shape would be a bit tricky.

If it's just wolf/dog themed it could be done, as long as it doesn't go outside the base-model's proportions. 🤔

We're planning to add some customization options once the bulk of the character model is in place (both for Woolly and the male models).

In an ideal world, we'd like to let people upload their own texture swaps, but that still needs a bit of research (especially on the web version side).

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We're currently rigging the Live2D model's belly (as part of the work on the riding pose).

So some belly rubs will probably come soon. 😏

We try to update the free version at the same time we release a new patreon exclusive one.

So, unless something goes wrong, we'll release a new one by the end of October or the beginning of November.

Once we release that, this one will become available to the public. 👍

Yeah... to be completely honest, the whole "arm rig" was a bit of overengineering 🫠

Though it did help a bit with developing the hand pose rig, and it ended up simplifying the workflow for a bunch of animations we have (we still have a lot of work though 🙃)

On discord we try to post a progress devlog every weekend, though the quality of those posts varies wildly depending on whether we actually had time during the week to properly work on the project after our main jobs. 🫤

We weren't posting these devlogs on itch.io or patreon, mostly because of the lack of video upload support (the videos here require us to pay for a hosting platform that accepts "spicy" content), and for a quick weekly post format, that's a bit of a hassle...

Though, patreon has recently allowed video hosting for NSFW creators (as long as they aren't shared publicly), so we'll most likely start posting these same devlogs there at the same time we post them on Discord 👍

People still need to at least be free members on patreon, though, because NSFW images/videos can't really be posted publicly.

Hopefully soon 😏
If not by the next October release, then by November's one.

Though that will depend on progress with the new riding pose, since we really want to release it as soon as possible 😁

Strange...there should be nothing stopping you from downloading the game on itch.io (unless they've added some sort of adult checks 🫠)

To download the Patreon version, you need to have an active subscription to access the link, of course, but the free version should be available to anyone on this page.

We would like to have a minimal ridding pose ready near the end of this year, or the beginning of 2027.

By "minimal" we mean at least a basic penetration and piston animations. Might not have the full cumming visual and sound effects 🫤(those will come next, of course)

Sorry for the late reply 🙇
Thank you for the bug report. We were already able to reproduce the issue (and it was happening on every platform. Not only in windows💀 ), and have already fixed the memory leak.

Thank you again for finding out about this issue!👍

Sim.

Sempre que lançamos uma nova versão, lançamos para Web, Android, Windows, Linux e macOS (embora, honestamente, as versões para macOS não sejam completamente testadas).

Ainda assim, só conseguimos criar versões para Android arm64.
Não conseguimos dar suporte às versões armeabi-v7a, porque o Live2D não dá suporte a essa arquitetura de CPU.

Nesses casos, recomendamos que continuem usando a versão Web.
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Yes.
Whenever we release a new version, we ship it for Web, Android, Windows, Linux, and macOS (although, honestly, the macOS builds are not fully tested).

Even so, we can only build for Android arm64.
We cannot support armeabi-v7a, because Live2D does not support that CPU architecture.

In those cases, we recommend sticking with the web version

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Eso es algo que ya tenemos en mente 😁
Morder las bolas igual encaja mejor cuando implementemos una interacción de “lamer”.

Aunque ya tenemos otras interacciones planeadas 😏
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That's actually something we already have in mind 😁
Biting the balls might be more appropriate once we implement a "licking" interaction.

We already have some other interactions planned though 😏

It will still take some time for us to pick this character again. 🙇

Currently, our "Wool you love me?" game has development priority.

I know it's not much, but for now this is best we can give you to help you "calm your nerves" 😏




Yes. We are currently working on this. 😊
It will take a bit of more time, but we hope to have basic ridding pose ready by end of the year (2026), hopefully.

We'll then expand with more animation variants, x-ray, etc. as normal development continues.

For now it's mostly the typical "default male placeholder body" 🙃

We are planing to introduce some level of customization in the future, so by then we should be able to have some variants both for the male graphics and for Woolly.

It might be hard to change the character body shape too much, but if it is just a simple texture swap, it should be fine.

But yeah, that is the idea 😁

It is on our roadmap, but it will to take some time though, as with the doggystyle we'll need to make a completely new 2D model for her back.

We ARE thinking of adding that, once we've implemented the missionary pose (mostly due to the angle/perspective of the model).

Though to be honest, it's going to take some time for us to reach that point 🫠
Meanwhile, here is a sneak peak of our reference sheet for the character.


Not sure if we'll implement just one or both feet variants.

We'll see 🙃

This version is still only available to our Patreon supporters.

You can either join us 😁, or wait about a month for us to release a new Patreon version. By then, this one will be made public. 👍

We have some plans (still very primordial, to be honest) to make a more story-oriented game/VN.
Maybe we can call it "Wool you love me too (2)?" ¯\_(ᐛ )_/¯

The idea is to use the techniques and tooling we've used for developing "Wool you love me?", and expand it with more characters, customizations, and actual backstories and dialogue.

But for us to actually be able to tackle these kinds of projects, we would need stable (financial) support so that we can work on them full time and expand the team.
Otherwise, these types of projects tend to live on in eternal limbo, never actually making a full release 🫠

The browser version isn't going anywhere 😊

The main reason we made it was that we knew there would always be some degree of incompatibility with mobile devices (mostly iOS, though it turned out many Android devices also have problems too).

The web version isn't as performant as a native build, but at least it makes the game playable on any device with a modern web browser 👍

We already have this request in our to-do list 😁(which is currently a giant mountain 🙃)

We are aiming for an initial pose release by the end of this year (2026).

We know it's taking a long time 🫠, but it's the best we can do with just two people working on this while still keeping our day jobs.

¡Gracias por tus amables palabras! 😁 El sistema de emociones todavía necesita algunos ajustes adicionales (y también algunas emociones nuevas). Puedes ver los valores de su “emoción” abriendo la opción “?Ero Scope?” en la esquina superior derecha de la pantalla. 


¡Espero que te ayude un poco! 😊

We try to make Patreon releases near the end of every month, though most of the time they don't actually introduce anything groundbreaking in the game.

We are currently working on some general animation rig improvements, as ground work for the upcoming ridding/cowgirl pose.

It still going to take some time to properly release that pose though...

We're working on them😊
Still, progress is slow since we are just two people, and have regular jobs to maintain in order to pay the bills 🙃

We are working on the riding pose now 😁
It still going to take some time to properly release it though 🫠

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So like, an "infinite fountain"? 🤔
We could... Our current cum dispatch count caps at about 15, but we could add an option to lock it indefinitely.

It's not really a priority right now, but I could toss your suggestion in our "to-do" pile, along with all the others that we've said that we'll do, but still haven't had time to properly tackle them 🙃

AI is used to help with the coding side of the game (and even then, it needs heavy human editing to keep slop from creeping in).

Character art and animations are all handmade. Same goes for sound and music.

Full disclosure: we do use some AI for asset templating, but none of it makes it into final game releases.

yeah......we no speak ingrish good 🙃

Jokes aside, we've completely missed that. 😳
Thanks for the pointing it out! We'll fix that on the next Patreon release (if we don't forget, for some reason🫠)

Hi! 👋

To be frank, the male character is mostly a blank/grey template at the moment.

But we do plan to add some degree of customization (ideally with custom mod support, but we'll have to see how feasible it is).

With that, swapping the template for a wolf, or any other character, should be possible.👍

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We are actually working on improving her arm animation rig, and that thought also occurred to us!

We'll probably have two modes in the future. The "clean" option would most likely just trigger a new interaction mode for the player to selectively clear the "dirty" parts.

But she'll could also trigger an auto clean (at least a partial clean on the face) if she doesn't like you, or if she can't see because of all the gunk and is bored waiting for you to continue the interaction. In those cases, then yes, we would try to animate her arms a bit to clean up.

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Hi! 👋
Glad you've liked it.

We would also like to add some "voice" to Woolly! Not full voice-over, but as you've said, adding some moans, whimpers, and other reaction cues would be excellent!

We've already tried to add some while implementing the blowjob SFX, but we couldn't find proper female audio cues that would fit the character.

It's relatively easy to find NSFW voice-overs we can use, but isolated voice expressions (moans, gasps, murmurs, growls, etc.) aren't very common, and most require some level of audio design work to properly isolate for our uses.

Plus, most of the ones we can find aren't from the same VA, so the whole experience would feel inconsistent.

If we reach a good level of support, hiring a proper VA to record these audio cues is a must! 😁

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Originalmente intentamos hacerlo, pero modificar el rig del modelo Live2D actual solo para permitir tamaños de senos dinámicos sería demasiado complejo por ahora.

El problema no es solo el tamaño, sino cómo interactuarían los senos con el personaje masculino y entre sí.

Las animaciones de rebote también necesitarían ajustes según el tamaño para que tengan buen aspecto.

Nos gustaría implementar algo así, pero ahora mismo no estamos 100% seguros de si podremos lograrlo en este juego.

Para un juego futuro, sí, es claramente una prioridad.

Hi! 👋
Glad you've enjoyed the game!

Other people have already requested this.
Right now, a system like this isn't a real priority, but we haven't ruled it out entirely. Probably after we've properly reworked the mood system a bit more, we'll have a better idea of how to properly implement a dialog system for the game.

The mood system needs to be improved. We need to add some more "emotions" to her and have Woolly take the initiative on some actions when the mood values are right.

Regarding doggy style, unfortunately that will only be the last pose we're able to implement. The main reason is that it would require us to create a completely new backside model for Woolly, with all the required interactions and jiggles.

It's on our to-do list, but it isn't something we can promise to deliver straight away.

Once again, we have this planned.
We just don't have enough time to implement it right away.

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Sorry for the late reply 🙇

Currently we only have the paizuri and blowjob poses.
It will take time to properly implement new poses.

Hi!👋

The game itself isn't story oriented at all, so yeah, there isn't any ntr or cheating content.


You just enjoy your time with Woolly!