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Quix0r

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A member registered Oct 12, 2020 · View creator page →

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Some ideas of mine:

  • Quit game over ESC key (Save&Quit)
  • Typical screens like Options/Settings, Statistics, Achievements, …

I have tried this version already and managed it to finish the game within the same day. Yes, it is in development, just a short feedback.

The scroll bar in “Main Men” isn’t really working well. I often cannot scroll it up or down.

Is there any way to set the language to English?

The music is cozy to listen to and the same goes with the game itself. I love this game. I wish I had some money left to donate.

Hi,

will there be any Linux/Mac releases? Sure I can play it with WINE. :-)

Thank you for your reply. I can understand this, please take your time. And the game can run the whole night with “ghost hands” active.

Is there some calculation for offline progress? Means when you quit the game and later come back, it will calculate the missed paper folding. Maybe add some research for “offline interest rate”, too?

This release, even only the demo version, feels better balanced than your first release. Thank you for making this game.

My card is a NVIDIA GTX 1680 with 4 GB VRAM and it runs … a bit low FPS but still runs playable.

Do you run it under Linux? If so, maybe you you need to sudo killall pulseaudio and start it in a screen instead:

#!/bin/sh

screen -dmS pulseaudio pulseaudio --daemonize=no --verbose

Very lovely graphics, but when I press RETURN key, I fall through the map.

I think you missed a lot to upload? Maybe pack it in a ZIP file. Also Linux/MacOS are listed as supported but I can only find a lonely EXE file.

This is not a walking simulator (=WS) but more an action game. In WS your character does not die.

The web version gets an error index out of bounds.

When I cancel the decryption of the unknown signal, AL does not refill my oxygen levels? Is this intended or a bug?

(1 edit)

I can report that the Linux version started without any --force-vulkan parameter and very smoothly. I hope to see more from this game?

EDIT: I know it is a demo. So I hope the full game won’t have any jump-scares just intensity horror?

You maybe want to rename the files in the Linux download (which I tried) or the Godot engine cannot find the data file.

E.g. Rename them to Näkkilahti.pck and Näkkilahti.x86_64.

Sorry to say, but the Linux version has a crash at start with NULL reference:

Receiving unhandled NULL exception
Stacktrace:

/proc/self/maps:
00400000-01d6e000 r-xp 00000000 fe:00 1836804                            /home/quix0r/Downloads/lovely_day_build_linux/lovely_day_build_linux.x86_64
01f6e000-01fe4000 r--p 0196e000 fe:00 1836804                            /home/quix0r/Downloads/lovely_day_build_linux/lovely_day_build_linux.x86_64
01fe4000-02017000 rw-p 019e4000 fe:00 1836804                            /home/quix0r/Downloads/lovely_day_build_linux/lovely_day_build_linux.x86_64
02017000-02118000 rw-p 00000000 00:00 0 
1dd5e000-1e342000 rw-p 00000000 00:00 0                                  [heap]
40ce1000-40cf1000 rwxp 00000000 00:00 0 
41a9e000-41aae000 rwxp 00000000 00:00 0 

The crash output is very long.

Nice little game you made here. Still I wonder how I can get pass the doors without looking in the console (I play it under Linux) for the code?

Sorry, but I’m only getting this error at startup and then the game freezes:

$ ./TheNightShift.x86_64 
ERROR: No GDExtension library found for current OS and architecture (linux.x86_64) in configuration file: res://addons/godot-git-plugin/git_plugin.gdextension
   at: parse_gdextension_file (core/extension/gdextension_library_loader.cpp:369)
ERROR: GDExtension dynamic library not found: 'res://addons/godot-git-plugin/git_plugin.gdextension'.
   at: open_library (core/extension/gdextension.cpp:810)
ERROR: Error loading extension: 'res://addons/godot-git-plugin/git_plugin.gdextension'.
   at: load_extensions (core/extension/gdextension_manager.cpp:333)
Godot Engine v4.7.2.stable.official.ed1daf0bf - WEB_LINK_HERE
Vulkan 1.3.277 - Forward Mobile - Using Device #0: NVIDIA - NVIDIA GeForce GTX 1650
Requested V-Sync mode: Enabled - FPS will likely be capped to the monitor refresh rate.

I have tried to run the Linux version. Sure, first you need to chmod u+x on start and visplayer. But when I started it, I cannot play it in fullscreen mode as the window hides itself.

Sorry, but the Linux version remains black? Or do I have to wait a long time while hearing the music?

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Okay, thank you. Is there a way to make the spirit behind the blacksmith work, too? Or when does she work as well?

EDIT: Never mind, found it out.

Well, without any auto-clicker software, you might ruin your mouse/keyboard hardware … I recommend adding some “auto-click” (that the blacksmith swings the hammer automatically) feature.

Oh, that is very sad to hear. The Linux version is remaining blank and only the cursor is showing.

(1 edit)

(LibreTranslate at AdminForge)[https://translate.adminforge.de] translated this to: the game looks very pleasant, but i am super hampered by the increased sensitivity of the mouse rotation :(

Please use F7/F8 to fix mouse sensitivity. It might happen when you switch windows.

PS: It is BTW documented in the game’s description + you can find the same keys when you press F1 while the game is running.

(1 edit)

LibreTranslate at AdminForge translated this as follows: The game is amazing – I liked everything. The plot at first glance is absent, but as you go through and explore the world, getting into dreams, working and creating a book, you realize that the game has a plot and it is quite reasonable. The game is very beautiful, excellent graphics, familiar, pleasant and cozy atmosphere - the developer paid attention to everything! I really liked the look of textures, they are pixelated, but not the same as in other games, I also loved the windows in this game, I even put them as wallpaper on the desktop. I don’t usually write such long reviews about the game, but that’s the exception – it’s a masterpiece.

I can totally agree here!

Can you make a Linux version? I can test it for you.

Ha ha, I got a goose skin from the last scene.

Is it usual that the movement is very slow? Most walking simulators are a bit faster and allow to run.

Is it possible you can add an English translation to this game?

Maybe you can add loading screens? I just pressed “New game” and only the cursor is visible.

Yes, my intention was to give some ideas for the next release. Sure it is enough to understand the basic functionality of the game.

Idea: Maybe add a key ring and when an already existing key is being added, refuse it.

Okay, that works. Just 2 slots (one for a green key and one for a red key already are needed) is very less to play with? Or how is it intended?

A thank you, I will try that.

I have played Linux version and sometimes I got reset to 0 without finding any anomaly (I didn’t check console output as I found that a bit cheating). But else I managed (with console) to get to level 10 and out.

A lovely graphics-satisying and story-telling game, worked flawless under Linux.

Under Linux, the mouse isn’t grabbed which results in that I cannot rotate the character. This is common with many Unity games.

(3 edits)

Game crashes right on startup:

Set current directory to /home/.../Downloads/Dungeon Repair Linux 01
Found path: /home/.../Downloads/Dungeon Repair Linux 01/Dungeon Repair Linux 01.x86_64
Mono path[0] = '/home/.../Downloads/Dungeon Repair Linux 01/Dungeon Repair Linux 01_Data/Managed'
Mono config path = '/home/.../Downloads/Dungeon Repair Linux 01/Dungeon Repair Linux 01_Data/MonoBleedingEdge/etc'
Receiving unhandled NULL exception
Aborted
$