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Okay, that works. Just 2 slots (one for a green key and one for a red key already are needed) is very less to play with? Or how is it intended?

(+1)

Maybe there could be more space, but since this is a demo/pre-alpha version, I think the current inventory is enough to give the idea of the gameplay. Thanks for the input though!

Yes, my intention was to give some ideas for the next release. Sure it is enough to understand the basic functionality of the game.

Idea: Maybe add a key ring and when an already existing key is being added, refuse it.