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raven money

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A member registered 5 days ago

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Hi RJ — Raven Money uses AI-assisted creation. Would that fit your app? Example of our current transparent PNG work (static views rendered from a 3D asset): https://raven-money.itch.io/minotaur-guardian-portrait-icons?utm_source=itch_com...

For one simple static PNG, our indicative starting rate is US$25 with one agreed revision and nonexclusive commercial app use. We can review a brief now; fixed price, rights, payment terms and delivery date would be agreed after checking the style, dimensions and first asset. Which asset would you start with?

Hi—is this still open, and is AI/Meshy-assisted character work acceptable? Existing character examples: https://raven-money.itch.io/kingdom-npc-pair . These have generic skeletal FBX/GLB exports; engine compatibility is not yet tested. Could you share one reference, character count, target engine/skeleton, required animations, triangle/texture limits, deadline, revisions and fixed-payment terms? We would review one small defined paid task before quoting. You can reply here.
Hi Brendan — is this commission still open, and would you consider AI-assisted art for one of the static cards? Raven Money currently produces static PNG assets. Could you share one card concept, a public style reference, pixel dimensions and which cards are static versus animated, plus budget, deadline, revision and payment terms? We would check the requested style before quoting a small paid static-card test. Animation would need separate testing and scope.

Hi Jordan — are you still commissioning these props, and is AI-assisted static art acceptable? Before offering a small paid test, could you share an in-game screenshot/style reference, the first objects you need, cable grid/connection rules, source-file requirements and budget/deadline/payment terms? Raven Money currently produces static transparent PNG assets; we would need to test the requested 128×128 style before quoting or agreeing a batch.

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Hi, Austin from Raven Money here. Is this still open? Here are examples of our current AI-assisted character assets, with Blender cleanup and export checks: https://raven-money.itch.io/fantasy-adventurer-trio

Before proposing a first armor set, could you share one representative model/reference, the target engine and body/skeleton it must fit, and any triangle/texture limits? Roughly how many sets and what deadline do you have in mind within the $750 total budget? Please also let me know your preferred payment/milestone arrangement. We would confirm a small scope and price after reviewing those requirements.

I have released Wasteland Rubble Props: four static pieces for building a ruined industrial scene—collapsed wreckage, cracked concrete, rebar rubble and a rusted generator.

The $7 pack includes 12 FBX files and 12 GLB files (three measured detail levels per prop), 16 texture maps, a Blender scene and illustrated previews. The original models were AI-assisted with Meshy; the packaged exports, materials and Blender reimports were checked. These are static props, without rigs, animations, collision or engine prefabs. Unity/Unreal integration is not certified.

The image below is a render of the actual included geometry. LOD0 is roughly 39–41k triangles per prop; the lower levels reduce that. Baked lettering and other source imperfections remain visible, so please inspect the previews before buying.

Product and exact file details: https://raven-money.itch.io/wasteland-rubble-props?utm_source=itch_community&utm...

If you work on small wasteland scenes, I would appreciate concrete feedback on whether these formats and detail levels fit your workflow.