An incredibly polished game! And it ties in so perfectly with the theme. Seriously, it’s just awesome!
Game is highly polished and looks incredibly stylish, too—despite essentially having no art. You achieved a ~style~ without drawing anything, that deserves respect.
The rules are clear and engaging. It’s simple to play, but at the same time, it still feels like a challenge.
By the way, the design of the itch.io page is so nice!
Raynilar
Creator of
Recent community posts
Thanks a lot for your feedback! Oh yes, we tried to make the little mouse funny and a bit goofy, and we're glad you enjoyed that.
Congratulations, you found the only good ending! Of course, it’s not exactly ideal that it’s possible to reach the cheese that way, thanks for pointing that out. But all things considered, given that there’s nothing good at the end of the maze... you found the only way to escape. Onward to freedom, little mouse! :D
OMG, thanks so much for your comment! I absolutely love your project, and it’s an honor to get a comment from you!
We’re so happy to hear you enjoyed the game, and that the puzzles actually made sense to you!
Our project definitely haы some issues with colliders and movement, but we are glad you managed to play anyway. A special thanks for noticing the music (which also means you managed to get out of at least the first zone, hoorayy!)
Thank you so much for such a detailed comment, we really appreciate it!
And HOORAY, someone noticed the wordplay, we’re so happy! Hearing that you beat the game on your own, without hints... Wow. That shows a lot of dedication and patience. Thank you for devoting so much time and attention to our project!
If we ever work on this further, we’ll definitely add a tutorial and polish the animations, so thanks for the feedback, its really helpful and we certainly will take it into account! The fact that you managed to pass through the red door is indeed most likely related to the colliders. Unfortunately, we ran out of time to fix this, and we hope it didn't spoil ypur experience too much.
P.S.: I personally really like your profile pic!!
This tutorial is so nice!
The shading and overall visuals are soft, and the text in the tutorial really helps you get through the game.
I wasn't scared of the huge rock at all, and I definitely didn't fall off the platforms even once. And why would I fall anyway? It's just a tutorial.
All the mechanics work perfectly, there are absolutely no bugs, and the developers aren't fixing anything literally on the fly.
Everything is fine with this game, trust me!
Everything about this game is absolutely amazing!
The attention to detail is incredible. Like the parallax on the cards and the shimmering gold animations.
The characters are very interesting and beautifully designed. The tutorial is long but clear enough, and it was genuinely very engaging to play. Even the music is incredible!
For me, the hardest part of the game was trying to start it. So here's a little guide for you guys: you need to pick up the cassette using the left mouse button, and then use the scroll wheel to insert it while still holding left click.
Other than that, the game is amazing! Its easy to play, the controls are simple, and all the hints are clear and convenient enough to follow. I like the amount of subtle horror elements throughout, it really makes you want to find out what's going on in those strange cities.
This game is so awesome that its hard to believe it was made in a week.
It's so polished, incredible! Literally every aspect of this game is excellent. The story is gripping, the characters are cute, and the amount of extra mechanics is just impressive!
Plus, all the mini-games are really fun, easy to navigate, varied, and incredibly polished. It has everything, right down to the smallest details and feedback animations.
It's surprising how well the story is written too. At first the characters really make you trust them, and it all falls apart so beautifully by the end of the chapter!
This game is absolutely amazing! It was genuinely so much fun to play! Even the animations are super smooth, and the text in the code is written incredibly well. You did a great job telling the story through very short text—that's impressive. The animations are hilarious!
The controls feel really nice. Without exaggeration, this is my favorite game from this game jam so far!
Great detective game with a lot of attention to detail! The art is incredibly cool, and the number of complex scenes with lots of characters in them is really inspiring. The evidence-recording mechanic was interesting—at first I tried to write down everything everyone ate, but it turned out that one of those details actually came in handy in the end. You even found time to draw hands for every character, which is awesome! The interrogation mechanic and the ability to call characters on the phone are great too. I liked that the game doesn't hold your hand and actually lets you figure out the mystery on your own.
Playing this game was a lot of fun! The art is really funny, and Bog and Gob are absolutely legendary characters.
The idea of using the game jam theme literally as buttons in the game is super impressive—it's hard to think of a more direct way to show that your game fits the theme.
The amount of content is also amazing! It's so cool that you managed to make all of this in just one week!
Lovely game! The art style is really cute.
I especially loved the swamp lights, they add this slightly creepy vibe to an otherwise very cozy and charming picture, which is really cool. The mix of 2D and 3D is awesome too! If character could run, it would be absolutely perfect.
I'm not sure if you can get a different ending or if that's even possible, but I really enjoyed it. The game feels clean and pleasant, even though I didn't fully get how it connects to the theme.
Overall, we had a great time with the game!
However, on several consecutive occasions, we ended up assembling a crew with no undercover cops in sight. Which, frankly, somewhat undermines the core mechanic that makes the game tick.
Perhaps we just got exceptionally lucky with the draw.
We never quite cracked the code on which cards to trust, but even so, the experience remained consistently engaging and kept us coming back for more.
Thank you so much for taking the time to play our game again! We are really pleased to receive your comment.
As for this bug, I suggest considering it a feature :D
In a sense, this is the only good ending. If you were able to push yourself out of the labyrinth, enjoy your freedom! Because at the end of the experiment there is no freedom at all.
Thank you so so much for playing our game! We are beyond happy to inform you that all of the game-breaking bugs are now fixed and you can experience the full game from the start to the end!
Also the whole team is extremely impressed with your skill since the previous bugs didn’t allow ANYONE to get that far. Thank you again for playing and we’re hoping you’ll like the finished game much more now! :D
Thank you for your feedback!
As one of our first players, you encountered some of the bugs we had at launch. We are very sorry that your experience was like this.
We've since fixed the item movement and collision issues. Now drag-and-drop works better, and we hope it makes the game more enjoyable. We've also fiixed the hint button!
We would be super happy if you could give it another go, and thank you again for taking the time to comment!
Thank you for your feedback! Our artist and composer worked very hard, and we're glad to hear you liked the result!
The water really does become deadly on the second playthrough. Because the rules change every time. But you can still complete the level if you use the box to make a bridge over the water and cross it.
We fiixed the hint button in our latest bug fix, so feel free to use it if you're having trouble with any level.
Feel free to play our game again with fixed hints to help you along the way!
Thank you for your comment, we really appreciate it!
We're sorry you encountered difficulties during the walkthrough. The blue button is really tricky! At that level you need to press all the red buttons to open four red doors leading to the gates of heaven exit.
Next time you find yourself on this level, the blue button will be safe again. After all, the rules change and you can't trust anything!
Thanks to you, we realized that the hint button also wasn't working, but it is now back up and is designed to help you solve the puzzles.
Thank you so much for appreciating our art and idea!
We have since fixed the bugs that made some levels unplayable and have also fixed the hint button to help solve any puzzles that might stop the player from reaching the end. We would be super happy if you could give it another go with the bugs all fixed, but otherwise are still glad that you you played our game and took the time to give us feedback!
What a charming game!
First of all, I love the theme. A lab rat collects cheese in a maze and can't escape the lab at the end of a game, so the experiment continues... We made a game about exactly the same thing!
Dewelopers of Racheese, we're so glad we share a brain cell with you.
So, about the game itself! It's short, but it's a joy to play.
It seems even easier to play after picking up the spoiled cheese, because the controls become more manageable when rat is slow.
The goal of each level is clear, making it easy and fun to play!




