I think at the moment only the first one is on there as a serial (with neither ebook on) as I've cycled to newer stories now. The ebooks are in all major stores and on my site store though.
R.B. Ashton
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Hi, I do indeed have a Patreon, where I serialise fiction and put up game previews/content early:
https://www.patreon.com/rbashton
If you're not already familiar with the wider Sensus Supra series, there is already two books about this school and in the books there is much more emphasis on the teachers in various situations (which I suppose would make for good game scenarios).
(Sorry if this was a slow response, I didn't get a notification here)
Cheeky Demise, if that hasn't been covered elsewhere, is I think where you get captured by Paige in her room and she falls asleep (caused by drinking). If you choose to try and hide by her side she will roll onto you by accident
I'm not sure what else I can suggest for Not Her - it's just important that you annoy Miss Collins as much as possible at the start (i.e. choose all the options likely to provoke/upset her) and then when you reach the typical end of game she will kill you instead of saving you...
As it says in the description, you need to spike the bottle of wine in the kitchen before confronting Najma in her room. If you can persuade her not to eat you, and then confess to your plan and tell her where you put the poison, she'll get angry and you'll get tinier...
To be a little more specific, this means first climbing the kitchen island and putting the drug in the wine bottle there. Then you have to go to Najma's room and wait for Bayley to leave before going in and waiting for Najma to go to her bed. There are various ways to get through the conversation with her, but the quickest I think is to go under the other bed and wait, so she moves, then climb the desk and see the computer and her posters. Then if you go and confront her and bring up the books and her writing, then ask to move on and tell her about your plan. Tell her where you put the drugs, and the DLC should begin.
I've got full details on the current plan in this intro post: https://rbashton.itch.io/dorm-till-dawn-2/devlog/1119371/introducing-dorm-till-d...
There's a help page for the achievements here: https://ashtonmonsterhorror.com/under-the-table-tips/
If you specifically mean 'Provoked', have a look under 'Ailyn Outcomes' on that page for more tips.
Thanks for the feedback - I can appreciate where you're coming from. Part of the reason there isn't more like this I suppose is a gameplay issue as it struck me that reaching an eating scene was essentially game over, so if it's not expanding the game I couldn't spend too much time on it. Connected to that being the internal stuff required more tinkering and custom models - the stomach bits were actually late editions, especially the group shots, as I wasn't sure what I could pull off, which would be why I've missed some places going back through it.
I do have a longer animation on the way based on the game which has some slightly more elaborate internal shots, though, to scratch a bit of that itch.
Thoughts for the future too, I'll keep these things in mind.








