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Reudensohn

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A member registered Jan 26, 2025 · View creator page →

Creator of

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I have no idea what half of the sliders even mean but I made a robot walk funny :D

I could see this being used for enemies in a game with terraforming. Ooooh you've built a tower get the advantage? Watch me! *Climbs ub your base*

Thank you for playing <3

I'll keep the additional shapes in mind for the sequel :D

I looooove your animations. Pixel art is close to my pixel heart! ♥
That being said: Pressing LB on the controller makes the character duck but when you make him stand up again part of the stick floats in the air for a few frames. Also in the animation where you carry the cellphone to a less depressing place the phone grows and shrinks by one pixel with every frame. I'm guessing that is to simulate it bouncing up and down while being carried but if it is not...now you know :D


I really like the idea of making the tutorial a intrusive part of the background but I would have loved to also have the controlls for the gamepad in there. I had to guess how to pick up items and for a second i feared it may only work with the mouse


The browser version was unplayably laggy for me so I broke my own creed and downloaded the game. The exe worked fine. After the phone told me to open the map app I accidentally restarted level 1...lol...that's where I stopped playing so far <<"

TL;DR:

+Awesome visuals

+Cleverly hidden secrets give incentive to explore

-Controlls still a bit clunky 

Thanks so much for playing! ♥

I am glad you liked it. Yeaaah I restrained myself a bit on the difficulty. I'll make a note to add an expert mode when I one day make the inevitable sequel :D

Unfortunately the audio started jittering for me when I ran the game in the browser. Aside from that very solid puzzle game. High stakes singleplayer Cluedo ♥

I loved the aesthetics! Pixel art is close to my pixel heart ♥

Had to mute the game after 30 seconds tho because the short loop in the background drove me nuts xD

I was really amazed by the Idea of pausing the game mid level to edit the fox's path once he hits an obstacle and turns around. Very clever and surely can be used for lots of cool puzzles. I would have loved it if after dying the scene wasn't just reloaded but the path I built had remained and the items could have been moded around until I pressed play again. I think that would have helped the flow of trial end error

Great idea! Would fox again <3

Holy cow what a soundtrack. Even the main menu feels urgent :D

Beautiful and simple concept which is easy to get into kept me wanting to get better. The 5 monsters I saved can thank me later ^^

If I could wish for one thing it would be randomly generated combinations of inputs. After a while the same ones kept repeating which made some monsters easier than others

Keep it up ♥

If the board game RISK was a roguelite :D

Unfortunately I seem to lack the brain capacity for fast-paced strategy games so I got obliterated in seconds. But I liked the soundtrack and the clean simple aesthetics

Thank you for playing! ♥ and also thanks a lot for your feedback!

I get what you're saying about not having to use the previous shapes as much as soon as you collect a new one. I'll keep that in mind in case I want to expand the game...or make the inevitable sequel one day :D

I am now lord of the flies! Would have loved being able to hang some fly paper for passive score build up :D