Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

ropetight

10
Posts
13
Following
A member registered Feb 11, 2018

Recent community posts

I retested it, it is great improvement. You have mail.

1.10 pro is not visible on my download page. Does free have same cli options?

Mail address you want me to continue test reports?

you have mail.

I tested this version and sent you an email with impressions. Chat is not suitable for detailed feedback.

Great! 
Can't wait to see how it will shape up.

It was basic Daz Michael/Victoria 8. 
Since there was very little animations suitable for the games in Daz, I uploaded figures to Adobe Mixamo (https://www.mixamo.com/) and downloaded animation for the figure.
I used  my fork of Mixamo downloader to get animations in bulk
https://github.com/ropetight/mixamo-downloader

Model are Daz exports for now, will remain fbx/obj for mosters and such.
Animation names were used in format <figure>-<animation>, so you have male-walk, female-idl, etc.
It runs on old workstation that uses GPU for rendering acceleration, have not played with headless servers.

In my case, build pipeline.
Right now pipeline is combining Daz and Blender, but it is very finicky. If I could specify the model path, provide animation parameters from from CLI and can get result in shape of spritesheet atlas, single sprite  image series and gif for, it would cover my complete sprite pipeline.
Conversion is also interesting, but in this case batch can be built from the shell.

I don't know if this is of interest to other users, but it would make it more versatile tool.  

Is some kind of CLI/automation in plan?