Model are Daz exports for now, will remain fbx/obj for mosters and such.
Animation names were used in format <figure>-<animation>, so you have male-walk, female-idl, etc.
It runs on old workstation that uses GPU for rendering acceleration, have not played with headless servers.
It was basic Daz Michael/Victoria 8.
Since there was very little animations suitable for the games in Daz, I uploaded figures to Adobe Mixamo (https://www.mixamo.com/) and downloaded animation for the figure.
I used my fork of Mixamo downloader to get animations in bulk
https://github.com/ropetight/mixamo-downloader