Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Model are Daz exports for now, will remain fbx/obj for mosters and such.
Animation names were used in format <figure>-<animation>, so you have male-walk, female-idl, etc.
It runs on old workstation that uses GPU for rendering acceleration, have not played with headless servers.

 CLI mode is an interesting challenge and I'd like to build it. Could you tell me if the animations are inside the figure's FBX or in separate files, and send one figure with one animation for testing? No date promise yet, but I'll keep you posted.

It was basic Daz Michael/Victoria 8. 
Since there was very little animations suitable for the games in Daz, I uploaded figures to Adobe Mixamo (https://www.mixamo.com/) and downloaded animation for the figure.
I used  my fork of Mixamo downloader to get animations in bulk
https://github.com/ropetight/mixamo-downloader

I start build CLI prototype

Great! 
Can't wait to see how it will shape up.

you can test v 1.08 with CLI

you have mail.

delgado88a@gmail.com

Mail address you want me to continue test reports?

Yes please continue

I tested this version and sent you an email with impressions. Chat is not suitable for detailed feedback.