meow
RoquefortCheese
Creator of
Recent community posts
Thanks for rating my game and for the constructive criticism!
- I personally like the entities falling to the ground, though this is a subjective preference. They do stop spinning as well, so it's not too difficult to tell whether one is dead or not, and this way you can see their corpses, which is both (subjectively) pretty cool and can serve as a rough indicator of where you've been already, if you prefer not to use the minimap.
- Maybe some form of regeneration would be deserved, but I can beat the game on most of my runs without it. Obviously, I'm more experienced with this game than most players, but I feel like the difficulty makes it more interesting.
Cool game! Unfortunately, there is a bug where after defeating the shark, the shark enters a state of quantum superposition, constantly dying yet simultaneously always there. With each false death, its HP goes down one point further into the negative, as if paying the universe interest on its overdue demise. Perhaps the world had simply meant to cease existing post-shark, and instead entered a state of sleep. Sleep is fundamentally different form cessation, for in the universe's dreams reality continues. I have defeated the mighty shark! I can now explore peacefully. I can now explore peacefully. I can now explore peacefully... The bubbles, being excluded from the dream, no longer appear. My continued existence is horror. My eventual asphyxiation at last forces the universe to wake up and shut itself down properly. I die, for my abstracted victory had always been a mere ruse. A promise: that in the termination of reality, in my death, I would meet God, go to heaven. But some promises were never meant to be kept.
terrible game, i will not stand for this blasphemy against sunfish. I implore thee: repent, for he who mocks God's creations thinks Him foolish, and for this arrogance shall be barred from enjoying the fruits of His charity. great game otherwise though.












