I'm happy you liked the game! I'm sorry to hear that you lost 2 lives for one mistake, as that's not how the game is intended to work. This was most of my team's first game, so we apologize for any bugs you encounter. Unfortunately, it's too late to do anything about the bug now, but thank you for bringing it to our attention nonetheless
rsacheri
Creator of
Recent community posts
This is a neat concept.
I feel like the how to play hits you with too much information at once. It could be nice if the how to play popped up each time a new mechanic was introduced in the game instead. (I only beat the first level. I apologize if that's how it is, and I just didn't get far enough to notice.)
Thank you for the feedback! I'm happy that you enjoyed the intro and the game!
I thought it would be nice to see the pizza move off screen on the conveyor belt, but you bring up a good point that from a gameplay perspective, it messes with the flow a bit. I'll consider changing it, but I'm worried that I'll break the game in the process. (I'm not very well versed in Godot.)
I'm happy to hear that you enjoyed the game! The spin speed increases every 5 pizzas delivered, and the number of ingredients on the pizza increases to 4 at 15 orders completed, and 5 at 30 orders completed. I was worried about making the game too difficult, so the spin speed doesn't increase that much. I feel that by 30 pizzas, is getting fairly difficult, but maybe it should have gotten more difficult sooner.
Thank you for the comment! Surely the Italians will forgive such a charming bear for "ruining" their pizza.
The difficulty does increase. Every 5 completed orders, spin speed increases, and at 15 orders and 30 orders, one more ingredient is added to the recipe. I was worried about increasing the difficulty too fast, so I played it safe instead.
