Another great game! Could be less difficult heheh. Love the idea and the effects. The traps should impact only the AI since sometime is confusing when we get trapt. When stull got blow away is quite awesome.
Another coll idea if possible: Add an trail FX to the player and the AI!
SephiusFernando
Recent community posts
Very cool! Good environmental feeling and the minimalist visuals create a good distinction form other games you create and other games that are out there. The issue is with the event that disables the flashlight, makes impossible to continue the game since we can't see anything. I also think adding some texture on the ground will help to have some sense of movement in places where there is no visual distinction. Maybe a snow texture would be cool. I relate this game to some snowy place for some reason. Other suggestion: Add a path trail showing where the player have been. This would help a lot to avoid player to revisit the same places multiple times.
Very cool random level generator! ;)
Want to see the other entities, but i need to survive for enough time!
Another great game! Beautifully made. Cool characters and environment. Good references. Missng Raziel Critter ;(
Things to improve:
- In the action mode, it should have a arrow indicating the direction of the most close critter. Level is too big and it's difficult to find the last critters sometimes.
- In the puzzle mode, pong level have some issues with the ball physics.
- Put Raziel, Kain and Vorador Critters!!!!
Another great project from Felipe!
Things i like:
- Cardboard Box (Solid Snake fallings! kkkkk)
- City environment is quite live with the cars driving and lights
- Fun story about suspicion guy.
- Store management it's interesting and different
- Visuals, as ever, is very good.
This that could improve:
- Maybe a better way to get the items. We keep need to go away then go back and touch items to get them.
- Liked double jump but did no see much use for it. Maybe it could have some platforms to jump over!
- There is some performance issue, specially when we go to the store, that make game run quite slow!
obs. Character remembered me the opening of Metal Gear Solid 2 for PS2 :)
I'm always impressed how reliable you are making those games in so short amount of time. Great project management, planning and creativity!!!
Great Game! Each new game is better than the before!
Things i like;
- Visuals (including special FX)
- Sound FXs
- Sound Ambience
- Cool Characters!
- Lot of Biomes
Things that can be improved:
- HUD with some information (basic commands like E to open menu
- Indicator of how many cactus we touch
- Trophies (like removed all snow from brushes)
- Umbrela need to detect only critters we didnt found
- Remove or reduce collision box from trees and stones!
Very cool game!
Loved que visuals, characters and the UI.
Loved the idea for the abilities.
Maybe pixelation effect could be removed to improve text reading.
Could also add sounds for card mouse over to give more feedback to player.
I encounter a small bug that prevented some enemy´s cards to attack.
Very impressive job for 10 days of work! Congratulations!
Please release a Super Brigadeiro´s Pack with all game on STEAM!
#releaseBrigadeiroCut
Great job! Things i liked:
- Characters, again, charismatic.
- Cutscenes was really cool. Liked the dialogs and jokes.
- Weapons was a very welcome addition in relation to the first game.
- Interface also improved from the first one
- K.A.R.L addition was also very cool way to give player hints. His dialogues was also fun (specially when we keep talking with him)
- Some good Easter eggs (like mentioning cutscenes style from first game)
- Very cool credits!
- Cool history
- Game play improved since last game.
Things to improve:
- Balance the difficulty!
- Some times it's difficult to grab the boxes
- Weapon should smaller or damage by contact. If enemy is too close weapons can't hit them!
- Add a simple help on screen so player don't need to go back to see basic hints.
obs.: Who is the green guy on the first cutscene?
🐠✨
Feedback Time:
I think you did a great job, especially with time management and creativity. You created something with a lot of personality! Considering your age and the time constraints, this is truly impressive. Just like your other games, this is a remarkable achievement
✅ What Worked Well
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Charming visuals – The characters are super charismatic and have a unique style. The art gives off a light and fun vibe.
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Great variety of sea creatures – Exploring the underwater world and finding so many different fish was a nice surprise.
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Mysterious soundtrack – The music really helps set the underwater mood and adds to the immersion.
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Varied mechanics – Upgrades, photography, resource collection, bait usage... all these systems made the game feel more sophisticated and layered.
🛠️ Ideas for Improvement
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In-game control guide – It would be great to have a button that shows the controls within the game itself, so players don’t have to remember everything from outside instructions.
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ESC to exit menus – This is a common convention and really helps with navigation.
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Simplify the controls – Using arrow keys as an option is okay, but it adds too much info to the help screen and can confuse players. Maybe stick with WASD only. The photo menu could be opened with ESC if possible.
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Visual feedback for actions – When taking a photo, a splash or some kind of effect on the animal would help show that it worked.
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Danger alerts! – If the player is dying and doesn’t notice the meter, a visual or sound warning would really help.
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More informative HUD – Showing how many metal scraps the player has would make it easier to understand progression.
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Lower the difficulty a bit – Balancing difficulty is always tricky, but in general, it's better to be a bit too easy than too hard—especially when there’s not much time for playtesting!