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Shreyas Ranveerkar

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A member registered May 12, 2020 · View creator page →

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It's not related to poker.

My game is a small twist on the traditional 'Bluff' card game. 

Here, I setup a 4-player “Cheat/I Doubt It” game: each turn there’s a Lead Rank (A,2…10,J,Q,K). On your turn you either Play 1–4 cards face-down and claim they match the Lead Rank (you may bluff), or Pass (which advances the Lead Rank to the next value and moves turn on). After any claim, the next player has 100 seconds to Check (challenge) or Don’t Check. If they Check and the claim was true, the challenger takes the entire face-down pile into their hand; if the claim was a bluff, the liar takes the pile. First player to empty their hand wins. Suit of the card doesn't matter only it's rank matters in this game. Example: Lead Rank is 5; you play two cards face-down and say “two 5s.” If an NPC checks and you actually played 5♥ and K♣ (one isn’t a 5), you bluffed and must take the pile; if you truly played two 5s (eg. 5♥ and 5♣), the NPC takes the pile instead. (You can also chat—e.g., “Vector, are you bluffing?")

Pls hit the '?' button for the game instructions

Good looking game. Here, bad ending for the human lets the game run. Nice.

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Actually, you don't have to defend the fire. The enemies are on death row, so eventually they will burn in fire. Here, your goal is to maximize the pain to get as high pain points as possible with traps + fire.

Yeah, I too thought that. A shop for buying more traps.

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Thanks for exploring!!! Let me test this.

Yeah, I too noticed that. It there a work around for using fade in webGL?

The score is pain points, so if you use traps - it will case pain - you will get pain points. So, fire & traps are both pain causing agents.

1. If enemy falls in fire, you will get very high pain points. So basically use as many traps as possible on the enemy and make the enemy falls in fire with as low health as possible to max out pain points.

2. If the enemy dies early (before falling in the fire), you will miss out the fire pain points.

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Going to add animation, pain sound and other effects. (Didn't get time to add it during jam but will surely add it in coming weeks)

Same, I was also stupid 😅 to not have added more details in the game start page itself. Anyways thanks for pointing it out, I will take care in the next game jam.

Thanks for the feedback. There are 3 lanes on the bridge and each lane has the spike trap on the floor, plus xbows to hot the enemy. All the traps are in yellow color.

Not sure if it was conveyed properly, that the enemy will die in the fire eventually at the end. The player's goal is to make the enemies reach the end with as low health as possible for maximum pain to the enemy (basically, make them suffer more without easily killing them). You get extra pain points for doing this.

Nice one. I like music and game design very music. Still not passed level 4.

Yeah it was my mistake that I was play testing only level 1. And forgot to change the newly made tags to the colliding objects in the later levels. And as it was getting late I had to remove the walking audio of the minions which caused a bug in the minions count. And yeah I am working on for more levels and improving it. I will update once the voting is over. Do check out the game later. Thanks for your advice and thanks for playing.

Yeah I will update the game after voting is done. Do try the game later. Thanks for playing.

Sorry for the bugs. I will update after the voting round. Thanks for playing.

It was too much fun for me. Graphics, concept, gameplay I really enjoyed it. U can make a lot of improvements in this game. Good one.

Looks easy but actually it's not that easy. I like the mechanics and it's simple graphics. Audio and Instructions at the beginning and particle effect can be added to the game. I have to make some more attempts to pass level 7.

Sorry....that you didn't like the game. I was just play testing level 1. So I couldn't find that bug before. Btw, can you tell me the name of the game that have this concept? 

Do check out the game after voting is done. I will update it.

Thank you. Do check out the game after the voting is done. I will update the game with all bugs fixed.

Sure. I will play your game and rate it. I wish I would have fixed that major bug before the time's up. I have fixed the game and update it after the voting is done. Do check out the game later. Thanks for playing

Yeah...I was just play testing level 1 only. So I couldn't find that major bug in further levels. Now I have fixed them. I will update it after the voting is over. Thanks for playing.