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Shutwig

23
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6
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4
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A member registered Jun 09, 2020 · View creator page →

Creator of

Recent community posts

Thank you so much! We're proud of how Magicus ended up, I'm glad he has more fans c:

Thank you to notice that! I thought being too obvious on what to do would make the game far too easy, the expectation is for you to try everything you can :)

Thank you! I opted to keep that "understanding what to do" as part of the game, else it'd fall too short.

Haha, as intended!

Not really a you issue! many people commented on that one and I'm to blame, I made it in a final rush and didn't consider the effects or tip too much. The idea was you learning to hold up and down to make many notes, once you played 16 notes, you win.

Thank you! I'm glad the Old Gold one was your favorite, it was clearly the one I prioritized because of the theme.

Impressive! I found it very GB in terms of gameplay, the puzzle element mixed with action is certainly a good matchup. It makes me wish there was more levels and variety!

As a pinball enjoyer, I must thank you for making one for the jam! 

It's pretty neat, got 8k score or so but I'm really in need of a ball save for the first seconds! The tilt wasn't very satisfactory either, but I can see myself playing a lot more.

Yeah, I was thinking how I'd solve that in gbstudio and.. it's quite tricky yes

A fire flame!! now it makes more sense! Very solid game really, congratulations.

Polly surprised me greatly! That was a fun playthrough, definitely could see this being expanded! Now that I read you're an audio guy, I'm so sorry for doing that bird-bard minigame of mine so poorly haha.

Also this may be the closest to deadline submission I've seen haha, congrats on making it on time!

Were the hints too subtle? It's more about discovering what to do than in WarioWare, although I get a pair of them weren't very intricate.

Thank you! Yeah, unlike WW this one is more "okay what do I have to do". The bird one I'm aware could be more interesting, you just had to do a certain amount of different notes haha.

Thank you so much!

Quite insane that you managed to do so many levels, I can see myself playing this for an hour or even more.

It's absolutely not a you thing! We weren't very sure how to make that one work and was the last done in a rush. We thought "just play enough notes to make it feel deliverate and show that you know how to swing by holding up and down", so the goal is simply to play 18 notes or so. The hint was something I thought would read as "just trust what you're doing" but I've find some people overthinking it too much haha. 

Thank you so much!

I was not expecting any of this and I find that wonderful. Very fun way to convert snake into something else.

Thank you so much. My max was 155.

The good:

Everything from music to graphics to level design and GB feel! Mayybe some things such as the selection screen feel a bit too archaic in comparison to the GB (seems you're changing scenes instead of redrawing tiles for the changes) but that's just nitpicking, because the rest is impolute! Very charming and absolutely impressive for a jam entry. 

The mixed:

Was it really required to have the items as enemy drops and making you lose them at a hit? I found the backtracking a bit tedious ngl, I prefered reseting on some ocassions instead.

The bad:

The spikes are unfair! when you approach them from the sides they shouldn't kill you, lost countless times to those. Also the trash bag in 1-5 doesn't read as an instant death thing, I find it very annoying, I'd prefer it being friendly but dropping oil to mess up your movement, or anything else!

You certainly have some interesting mechanics, but maybe they're too many and not well explained. If there's friction even trying to climb a rope, there's a problem. I think most of it would be solved with a less minimal UI that showed what every button action currently is, what amount of items you have and how much the bag is slowing you down.

I found throwing mid jump then catching the bag in a lighter jump a fun gameplay experience, trying to aim well so you don't lose your progress. I think adding to that tand dialing back on how limited the rest of the items are would make a more satisfactory game.

I also found some background elements hard to grasp if they blocked the way or not, it didn't seem too consistent. I think adding more colors would help. I know the GB is limited, but this reads more as 2 bit than 8.

Congrats on making something this deep mechanically on time!

Thank you sooo much!

Ah yes, DoruDoru really surprised me with those, I named them the cheesesquadron 

The greatest even!

Thank you so much for beating our game!

Thank you!

Técnica definitiva spinning clown!

Una experiencia religiosa 🙏 muy muy fan de los diseños, porque  además complementa perfectamente con el gameplay y distintos efectos para hacerlo todo muy táctil.