Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Simon Doyle

6
Posts
3
Followers
8
Following
A member registered Mar 08, 2022 · View creator page →

Creator of

Recent community posts

I love this! My main gripe with the game right now is that I have no way of remembering who I've talked to, what I've asked people about, or what I've searched in the computer. Some sort of log of these things would be great. It made it easy to get stuck in a loop of wondering what I have and haven't looked into, which could get frustrating at times. Still, overall, it was super fleshed out, especially for the time allowed by the jam! 

I was worried I would be too stupid to understand the message the game was sending when I first started because of the cryptic type of language you use, but by the end, it absolutely hit home. If anything, it really helped solidify the atmosphere and emphasized the themes of the game. Really great job, the puzzles were super creative and the visuals were unlike any other game I've played. Seriously good.

I really really love this! The choices were plentiful and hard to make, and there were tons of little details in the art and sound designs that imply a level of thoroughness that I don't generally expect out of a week-long jam. The pacing and writing also worked really well; it suddenly started feeling like a mystery game in a way I liked a lot. Great work!!

This is such a cool game! Everything about it works so well, it's hard to choose something to highlight! Unfortunately, it kept freezing around what felt like halfway-ish through the game, so I didn't get to fully complete it. Will a downloadable version ever be released? I'd love to finish this!

I didn't expect much from this one at all, but the bowling mechanic feels great once you get the hang of it, and there's even a good amount of tension when you need to clutch a holy ball roll. The sound design really helps with this too, it's noticeably immersive, making strikes feel good and close calls tense. 

I'm sure a lot of this is planned for future updates, but some sort of difficulty increase as the game progresses, as well as more ball types, would really bring this to the next level. Also, just a small thing, but it's pretty easy for balls to get stuck in certain inaccessible places if they don't enter a lane. One went behind a table that I couldn't reach, and another got stuck too deep inside the ball dispenser. Some sort of check for this would be awesome.

Overall, easily one of the most fun and creative games I've played for this jam. Great work, this has a lot of potential.