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SirSmelly

7
Posts
1
Following
A member registered Aug 20, 2024

Recent community posts

Well done, very Fun and very stressful (in a good way); loved many of the mini-games, especially the pop-up add one, and the art is hilarious. The game mechanics were simple and easy to learn and adapt to. However, I ran into a bug where, when dragging the purple brain and a mini-game appears, the brain cell would be stuck on screen, moving with the mouse while trying to complete the challenge; it got quite distracting. Also, the only mini-game that actually frustrated me was throwing the brain cell into the rubbish; the bin was placed at an awkward angle, making it hard to throw in. I would have placed it in the centre of the screen and had some sort of distance measurement like a ruler because the depth got confusing, as well as changing the manual throwing mechanic to be the same slingshot mechanic as used by the yellow brain cell because throwing it didn't work as well with higher-sensitivity mice. All in all, a very fun game. Had fun playing, thank you for the experience.

Very fun and frustrating(in a good way), the mechanics were simple, fun, easy to learn and adapt to, same with the mini-games. I ran into a bug where, when moving the purple brain cell, a mini-game pops up mid-drag; the guy will get stuck on screen, moving with the mouse. One mini-game that generally annoyed me was throwing the brain cell into the rubbish; the bin was at a weird angle, and I struggled with depth perception, as well as the mechanic of throwing the cell not working as well with high-sensitivity mice. This mini-game could do with a rework; I would place the bin in the middle of the screen with a depth indicator and replace the manual throwing with the same slingshot mechanic used by the yellow braincell. 

Very fun and frustrating(in a good way); the mechanics were simple, fun, easy to learn and adapt to, same with the mini-games. I ran into a bug where, when moving the purple brain cell, a mini-game pops up mid-drag; the guy will get stuck on screen, moving with the mouse. One mini-game that generally annoyed me was throwing the brain cell into the rubbish; the bin was at a weird angle, and I struggled with depth perception, as well as the mechanic of throwing the cell not working as well with high-sensitivity mice. This mini-game could do with a rework; I would place the bin in the middle of the screen with a depth indicator and replace the manual throwing with the same slingshot mechanic used by the yellow braincell.  All in all, good game with good art, mechanics, music and sound design.

good

Good Game chaps. Visuals good, storytelling was good and simple sets your placement in the setting. However, with the frequency puzzle could have some sound indicators ,like beeps, to say how close you are to the answer.

I thought this game was really fun and fit the theme quite nicely. Felt really fun to hop around and play the puzzles. if I had to give some feedback id say to work on the key binds for keyboard. That said this game actually has controller support which is awesome for a game made in a jam.  Great work tho, really cool game!!!

Froggers!! A great game very intuitive especially for a short game jam. Art style, level design, sound design and mechanics where done professionally. However my main issue is the key binds for keyboard where structured weirdly, might be something to change or have in mind in future jams.