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Skittercore Studio

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A member registered 40 days ago · View creator page →

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Thanks Roman, I appreciate the kind words about the concept.
This is really useful feedback, thank you. I think you’ve put your finger on the risk: I don’t want the loop to feel like just processing paperwork. The idea of customers returning changed because of something the player approved or refused is especially strong. I’ve made an update that leans harder into that now: earlier verdicts can come back through later customers, and I’m trying to make the shop feel more like a merchant’s counter than a hero’s quest log.
Hi CoderGenius72 — thanks for spotting that. You were right, the link had accidentally picked up an extra “The” at the end earlier. I’ve fixed the post now. The full browser version is here: https://skittercore.studio/the-last-receipt/ And the itch page/download is still here: https://skittercorestudio.itch.io/the-last-receipt Thanks again for pointing it out.

Hi CoderGenius72 
Thank you for that i totally missed that. i have added a web version on my website now :3

(2 edits)

Hi everyone — Skittercore Studio has released The Last Receipt, a free/pay-what-you-want occult pawn shop game on itch.io.

You work behind the counter of a strange pawn shop where every item has a story, and some of those stories are dangerous. Inspect objects, compare receipts and testimony, ask limited questions, then decide whether each item should be bought, refused, or quarantined.

Play it here: https://skittercorestudio.itch.io/the-last-receipt

Screenshots and short gameplay video

The Last Receipt title screen

Appraising a suspicious item in The Last Receipt

Questioning a customer in The Last Receipt

The appraisal ledger in The Last Receipt

Short gameplay video: https://skittercore.studio/the-last-receipt/media/last-receipt-short-gameplay.mp4

You can also play the full browser version here: https://skittercore.studio/the-last-receipt/

The latest build includes:

  • Seven playable shifts
  • Thirty-five customers
  • Cursed objects and suspicious stories
  • Persistent consequences
  • Multiple endings
  • Windows and Linux downloads
  • Scalable text, reduced motion, volume, fullscreen, and resolution options
  • Mouse, keyboard, and controller-friendly controls

It is free to play. If you enjoy it and want to support Skittercore Studio, the suggested pay-what-you-want price is £5.99, but there is no pressure — plays, comments, bug reports, and feedback are massively appreciated.

Thank you to anyone who checks it out.

(2 edits)

Hi everyone — I’m posting as the developer from Skittercore Studio.

We’ve released The Last Receipt, a free/pay-what-you-want indie game about running the counter at an occult pawn shop.

Customers bring in strange objects. Some are harmless keepsakes, some are cursed, and some are evidence of something worse. You inspect items, review receipts and testimony, ask limited questions, then decide whether to buy, refuse, or quarantine each object before the shift ends.

You can play it here: https://skittercorestudio.itch.io/the-last-receipt

Screenshots and short gameplay video

The Last Receipt title screen

Appraising a suspicious item in The Last Receipt

Questioning a customer in The Last Receipt

The appraisal ledger in The Last Receipt

Short gameplay video: https://skittercore.studio/the-last-receipt/media/last-receipt-short-gameplay.mp4

You can also play the full browser version here: https://skittercore.studio/the-last-receipt/

The current build has:

  • Seven connected shifts
  • Thirty-five customers
  • Persistent consequences
  • Multiple endings
  • Windows and Linux downloads
  • Accessibility options like scalable text, reduced motion, volume, fullscreen, and resolution settings
  • Mouse, keyboard, and controller-friendly controls

I’m mainly looking for honest feedback rather than trying to hard-sell it. If you have time to play even a short session, I’d really like to know:

  • Was the objective clear?
  • Did the inspection/questioning loop make sense?
  • Were any decisions confusing or unfair?
  • Did the pacing drag anywhere?
  • Was anything broken, awkward, or unexpectedly fun?
  • Did the cursed pawn shop tone land for you?

The game is free. If someone likes it and wants to support Skittercore Studio, the suggested pay-what-you-want price is £5.99, but feedback is just as valuable right now.

Thanks for reading, and thanks to anyone who gives it a try.