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Sidekick Games

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A member registered Oct 23, 2017 · View creator page →

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I knew it... this is exactly what my cat has been doing whenever it stares into the corner of the room at 3 AM. Nothing is there. No plant, no poster, no jacket. Just empty space.

This game gives you a glimpse into the silent, unseen world through a cat's eyes, where ghosts lurk in the shadows and protecting your sleeping human becomes a nightly responsibility.

Suddenly all those random midnight staring contests with the wall make a lot more sense.

This is a cool concept. The controls are simple without any unnecessary buttons and keys to click. Imagine a multiplayer game where players are not allowed to directly aim at each other. Constant miss direction, shot bullets bounce off walls and hit the Enemy player from behind. Enemy player turns around... nobody there.??? 

The game becomes easier the moment you activate the CHEAT CODE :)

I really like how the game begins directly from the main menu and seamlessly transitions into the gameplay. It's a small detail, but it immediately creates a sense of immersion.

The moment you sit down, you're committed. There is no backing out, only the challenge of beating the monster at its own game.

Watching the cups shuffle while the creature never seems to lose focus on the candy creates a growing sense of dread. Each round makes the situation feel more hopeless, as though escape is impossible.

The panic starts to build the first time you realize how well he tracks the cup that contains the candy. Then comes the slow realization that every mistake has consequences. By the time the last of your fingers disappears, the tension has become almost unbearable.

This is a simple concept executed extremely well. The atmosphere, presentation, and psychological pressure work together to create a surprisingly memorable horror experience.

The game is simple to understand but becomes increasingly difficult to master as you progress through the levels.

I can easily imagine this becoming a successful mobile game. With infinite randomly generated levels, a variety of unlockable spider types, and features such as limited Undo Moves that regenerate over time (or pay for more moves), it has the potential to keep players engaged for a long time.

It's the kind of game I could see people pulling out on their phones while waiting for a train, bus, or appointment. Easy to pick up, difficult to put down.

My first thought was, "Uh oh... another puzzle game that's about to make my brain hurt."

After a few confused clicks, I discovered the real mechanics and everything changed. Using clones, switching between them, and planning movements felt incredibly satisfying.

The game gave me the feeling of being a sneaky thief trying to pull off the perfect ticket heist, which I wasn't expecting at all.

It's a very creative idea, and I think there's enough depth here to build an even bigger game around it.

The game contains an impressive amount of content for a jam project. The controls seem more suited to mobile devices than PC, and some of the keyboard shortcuts are not very intuitive. Initially, I thought discovering the controls might be part of the "TRICK" theme until I found that Spacebar was NOT used for jumping. Once I learned the controls, the experience improved considerably.

I also felt dropped into the world without any context. A short cutscene, mission briefing, or even a phone call at the beginning would help establish what's happening and give players a reason to care about their actions.

Despite these issues, the project shows a lot of promise. There's a solid foundation, plenty of features already implemented, and I can definitely see the game's future potential.

This is an excellent story. It constantly makes you question whether doing the morally right thing is truly the right thing to do, or whether our perception of what is right can sometimes be flawed. I'm not sure yet whether the choices have a meaningful impact on the outcome, as I'm a slow reader and haven't finished my first readhrough. I'll definitely revisit it when I have more time on my side.

The game was created over 2 days as a small, relaxing game for the weekend. The main purpose was to test mechanics that i have never tried before. There is Start and Quit button and 1 fully playable test scene. No pause or quit from inside actual game play implemented yet... so you will have to refresh the browser or close the web page.

Hi Echo.

I finally got to download your game after purchasing it more than 100 days ago, due to my internet having been limited at that time.

Started playing today and was struggling to put it  down.

The artwork is amazing first of all.

What you have done with the setting, the camera and the music... the timing that you used to implement each change in these effects was just brilliant.

Most of all... The Story! 

I'm currently at a place where an Airship is arriving and cannot wait to come back from work tomorrow to see what happens.

So far from me, you get a thumbs up.

Well-Done!

Thank you Echo for the quick response. I will see if I can make  plan soon.  I've been waiting way too long to play this.

*The name of the (is-________.temp) folder keeps changing each time I try. But the file path stays the same with the required FileList-1.1.2..text always at the end.

Hi. I'm having an issue with the game set-up. It is giving me an error message when I try to install the game on my PC.

I have tried installing it into a different folder where I keep all my game as well but it still gives my the same error.

I purchase the game while I was visiting my sister because where I live I don't have much internet connection. Then I just brought the ( Gaias Melody Ehoed Melodies .zip ) file with the update back home with me.

Could this be because I did not install it on same PC as I downloaded from.

Runtime Error (at 91:364):

Cannot open file

C:\Users\GaminAppData\Local\Temp\is-9JRSA.tmp\FileList-1.1.2.txt

Will appreciate any help.

ThanThanx