Since I have the other Orion submission, I think it's fitting that I go first. I get the sense that you are trying to go for a megagame version of Cluedo. That's what the movement mechanic and tone remind me of. You have a lot of individual interesting mechanics, but you haven't yet shown how they all tie together. Once you figure that part out, you'll go from having a some ideas to having a game.
Some things to think about: What are the player's motivations? What is their role on the station and faction? What are the different factions and what are their purpose? Why should players work together or against each other? What is the consequence of inaction? How does each mechanic help the players in their goals or advance the game's narrative? I think you already have some idea of how to answer all of these, it is just a matter of putting it on paper.
